G11_C6_TeacherCopy
Introduction to lists
Activity Flow | Slide No. | Topic | Time |
---|---|---|---|
TA | 4-7 | WarmUp Quiz | 3 min |
8-9 | Revision | 2 min | |
10-21 | Introduction to Lists | 10 min | |
22-30 | Creating and Iterating through Lists | 10 min | |
SA | 31-33 | Brick Creation | 5 min |
TA | 34 | Precap | 2 min |
Wrap - Up | 35-38 | Quiz | 3 min |
SA | 39-44 | Additional Activity | 10 min |
Class Structure
Slide No. | Topic |
---|---|
15 | TA1 Solution |
18 | TA2 Solution |
21 | TA3 Solution |
27 | TA4 Solution |
29 | TA5 Solution |
31 | TA6 Solution |
34 | SA1 solution |
41 | SAA1 solution |
43 | SAA2 Solution |
Preparation and Reference
Prerequisites
FOR TEACHER
FOR STUDENTS
-
Computer with an Internet connection.
-
The latest browser installed.
-
Spyder IDE.
-
Projector to present the screen.
1. Computer with an Internet connection.
2. The latest browser installed.
3.Spyder IDE.
(WARM-UP QUIZ)
Which loop we would preferably use if we want to perform a task a fixed number of times?
Q1.
for loop
-
A "for" loop is a better choice when the task has to be performed a predefined number of times.
-
A "while" loop is more useful when the decision on whether to perform a task depends on some condition that needs to be dynamically changed.
What will be the output of the following code?
Q2.
print 0 infinitely
for i in range(10):
prod=10*i
while prod<=10:
print(prod)
check again
condition never becomes false!!
for i in range 10:
for loop starts: i=0
prod=10*0=0
prod<=10? : True
prod which is "0" is printed
carryOn = True
while carryOn:
for event in pygame.event.get():
if event.type == pygame.QUIT:
carryOn = False
pygame.quit()
Revision
Learning Programming
B
Variables that hold multiple values
Single value
Multiple values
List
Learning Programming
B
roll_no=[12,56,90]
Box Brackets
Comma
Lists in real life
roll_no=[12,56,90]
print(roll_no)
TA1:Solution
dot operator: helps the append function understand which list it has to work on.
Adding items to a list
List to which we want to append an item
Here: roll_no
item to be appended to list
append function:
appends one item to list
roll_no=[12,56,90]
print(roll_no)
roll_no.append(67)
print(roll_no)
roll_no.append(39)
print(roll_no)
TA2 :Solution
Removing items from a list
dot operator: helps the remove function understand which list it has to work on.
List to which we want to remove an item
Here: roll_no
item to be removed
from list
remove
function:
removes one item to list
roll_no=[12,56,90]
print(roll_no)
roll_no.append(67)
print(roll_no)
roll_no.append(39)
print(roll_no)
roll_no.remove(90)
print(roll_no)
TA3: Solution
GREAT!
Manual list creation
Create a list of numbers 1 to 100.
numbers=[1,2,3,4,5,6,...]
numbers=[]
for i in range(1,101):
numbers.append(i)
1. Create an "empty" list
2. Use a "for" loop to iterate through the desired range.
3. Append the desired element to the created list.
Deploying loops to create lists
Recreating the red bricks
1. Create an "empty" list
2. Use a "for" loop to create a rectangle object
and add to the "empty" list.
X 6 times
bricksR=[]
for i in range(6):
brick=pygame.Rect(10 + i* 100,60,80,30)
red_bricks.append(brick)
TA4: Solution
List comprehension
Too many steps!!
What item to append?
How many times to append?
1. Create an "empty" list
2. Use a "for" loop to create
rectangle object and it add to the "empty" list.
X6 times
bricksR=[pygame.Rect(10 + i* 100,60,80,30) for i in range(6)]
TA5: Solution
Drawing the bricks
for i in bricksR:
pygame.draw.rect(screen,RED,i)
TA6: Solution
Write to code to see the orange bricks on the screen.
SA1: Orange bricks
Hints:
bricksO=[pygame.Rect(10 + i* 100,100,80,30) for i in range(6)]
for i in bricksO:
pygame.draw.rect(screen,ORANGE,i)
ORANGE = [255,100,0]
SA1: Solution
Removing a brick on collision
Remove brick
What will be the output:
B
2,3,4,5,6,7
Error
No output
Q.1
A
Error
B
C
Since 10 is not present it will throw us a value error.
num=[2,3,4,6,7]
num.remove(10)
print(num)
What will be the output:
B
2,3,4,6,7,10
Error
10,2,3,4,6,7
Q.2
A
Error
B
C
The syntax is :
list.append(item)
num=[2,3,4,6,7]
append(num,10)
print(num)
Write a code to see the yellow bricks on the screen
SAA1: Yellow bricks("For" loop)
Hints:
bricksY=[]
for i in range(7):
brick=pygame.Rect(10 + i* 100,140,80,30)
bricksY.append(brick)
for i in bricksY:
pygame.draw.rect(screen,YELLOW,i)
YELLOW = [255,255,0]
SAA1: Solution
Code to be able to see the yellow bricks on the screen
SAA2: Yellow bricks(List Comprehension)
Hints:
bricksY=[pygame.Rect(10 + i* 100,140,80,30) for i in range(7)]
for i in bricksY:
pygame.draw.rect(screen,YELLOW,i)
YELLOW = [255,255,0]
SAA2: Solution
Activity | Activity Name | Link |
---|---|---|
TEACHER ACTIVITY 1,2,3 | List creation | |
TEACHER ACTIVITY 4 | Red brick creation | |
TEACHER ACTIVITY 5 | List comprehension | |
TEACHER ACTIVITY 6 | List iteration | |
TEACHER ACTIVITY 1 SOLUTION | Solution of TA1 | |
TEACHER ACTIVITY 2 SOLUTION | Solution of TA2 | |
TEACHER ACTIVITY 3 SOLUTION | Solution of TA3 | |
TEACHER ACTIVITY 4 SOLUTION | Solution of TA4 | |
TEACHER ACTIVITY 5 SOLUTION | Solution of TA5 | |
TEACHER ACTIVITY 6 SOLUTION | Solution of TA6 | |
STUDENT ACTIVITY 1 | Orange Brick Creation | |
TEACHER REFERENCE: STUDENT ACTIVITY 1 SOLUTION | Solution of SA1 | |
STUDENT ADDITIONAL ACTIVITY 1 | Yellow brick creation | |
STUDENT ADDITIONAL ACTIVITY 2 | Yellow brick creation (List Comprehension) |
|
TEACHER REFERENCE: STUDENT ADDITIONAL ACTIVITY 1 SOLUTION | Solution of SAA1 | |
TEACHER REFERENCE: STUDENT ADDITIONAL ACTIVITY 2 SOLUTION | Solution of SAA2 |
G11 C6_TeacherCopy
By Sanjukta Bhattacharya
G11 C6_TeacherCopy
- 169