Virtual Reality with Google Cardboard
Lesson 11: Individual Project pt. 2:
Let's code!
Instruction Overview
Understand
- How to use critical feedback to make changes to game plan
- Independently seek new techniques in CoSpaces in order to develop an original project
Apply
- Use wireframe from previous lesson as blue print for game – don't sway too much from it
Create
- Code at least the first stage of a VR game project using brainstormed plan and wireframe
For the instructor's eyes only
Where are we at with our games right now?
Let's get a few people to share their progress
Feedback is king
Trust your classmates' advice
Remember, you're building this game for others to play
Create Goal
☐Use the wireframe and feedback from last lesson to code the first stage of your VR game
You'll be doing this in two coding sessions, each 20 minutes long, with a feedback break in between
Let's log into CoSpaces
Visit www.cospaces.io and open your project space
Coding Session 1
☐Code the variables and movement
20 min
-
A way to win or lose
-
A number variable (score, lives, etc.)
-
A goal for the player (cross to the other side, collect items, defeat enemies, etc.)
Rules
Let's switch seats and play test
Ask a classmate to test one specific part of your game
Coding Session 2
☐Code a way to win or lose
20 min
-
A way to win or lose
-
A number variable (score, lives, etc.)
-
A goal for the player (cross to the other side, collect items, defeat enemies, etc.)
Rules
Presentation time!
Who wants to come up and share their game with the class?
Next Lesson:
Quiz Game
You'll learn how to include player choice in your game
VR Lesson 11 - Individual Project pt. 2
By scholarstem
VR Lesson 11 - Individual Project pt. 2
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