Virtual Reality with Google Cardboard

Lesson 11: Individual Project pt. 2:

Let's code!

Instruction Overview

 

Understand

  • How to use critical feedback to make changes to game plan
  • Independently seek new techniques in CoSpaces in order to develop an original project

Apply

  • Use wireframe from previous lesson as blue print for game – don't sway too much from it

Create

  • Code at least the first stage of a VR game project using brainstormed plan and wireframe

For the instructor's eyes only

Where are we at with our games right now?

Let's get a few people to share their progress

Feedback is king

Trust your classmates' advice

Remember, you're building this game for others to play

Create Goal

☐Use the wireframe and feedback from last lesson to code the first stage of your VR game

 

 

You'll be doing this in two coding sessions, each 20 minutes long, with a feedback break in between

 

Let's log into CoSpaces

Visit www.cospaces.io and open your project space

Coding Session 1
☐Code the variables and movement

20 min

  • A way to win or lose

  • A number variable (score, lives, etc.)

  • A goal for the player (cross to the other side, collect items, defeat enemies, etc.)

Rules

Let's switch seats and play test

Ask a classmate to test one specific part of your game

Coding Session 2
☐Code a way to win or lose

20 min

  • A way to win or lose

  • A number variable (score, lives, etc.)

  • A goal for the player (cross to the other side, collect items, defeat enemies, etc.)

Rules

Presentation time!

Who wants to come up and share their game with the class?

Next Lesson:
Quiz Game

You'll learn how to include player choice in your game

VR Lesson 11 - Individual Project pt. 2

By scholarstem

VR Lesson 11 - Individual Project pt. 2

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