Virtual Reality with Google Cardboard

Lesson 9: If, then, because!

Instruction Overview

 

Understand

  • How conditional (if/then) statements are necessary for programming games and apps
  • How to use conditionals in CoSpaces to win or lose

Apply

  • Use if blocks in CoSpaces to modify last lesson's mini game with win/lose conditions

Create

  • Develop a mini game that tells the users when they win and/or lose

For the instructor's eyes only

Create Goals

☐Develop a mini game that you can win or lose
 

☐Begin brainstorming your individual game project

 

Let's do a quick

recap of variables

Why are they useful in

making games?

Variables can hold...

  • Scores

  • Lives

  • True/false (like win or lose)

  • Text (names, sentences, etc.)

  • Anything else?

There are different ways you can show variables in CoSpaces

Last Lesson: Pirate

Today: Text box

Let's log into CoSpaces

Visit www.cospaces.io and open the mini project from last time

Add a Text Panel to

your space

Activate the text element in CoBlocks

Task
☐Show the score variable inside the text box and delete pirate

5 min

Remember to put it inside the forever block

Winning and Losing

How can we program this in

our games?

The secret is if/then

How if/then works

this happens

"if this happens,

then that happens"

then that happens

score > 2

then you win!

In our case...

Task
Insert an if/then block to give a win message in your game

5 min

Remember to put it inside the forever block

Create Goals

☑Develop a mini game that you can win or lose

 

☐Begin brainstorming your individual game project

 

Your individual project

Are you ready to make your own VR game from scratch?

Individual Project Rules

  • A way to win or lose

  • A number variable (score, lives, etc.)

  • A goal for the player (cross to the other side, collect items, defeat enemies, etc.)

  • Should be fun in VR!

What game do you want to make?

Share your idea with the

rest of us!

Create Goals

☑Develop a mini game that you can win or lose

 

☑Begin brainstorming your individual game project

 

Next Lesson:
Individual Project Day 1

VR Lesson 9 - If, then, because!

By scholarstem

VR Lesson 9 - If, then, because!

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