Designing for humans. 

Download Figma (Windows and Linux) / Sketch (Mac)

The design stack

  1. User needs and requirements. Your needs and requirements. 
  2. Content and functionality. 
  3. interaction design. Information Architecture. 
  4. Information Design. 
  5. Visual Design. 

Information Architecture

IA is about presenting information (not storage) in a clear and logical way. It is about making discovery and goal completion faster and seamless. 

Methodologies

Library Science

Library Science is about categorising millions of books (information) in the library and properly cataloging them for easy and fast discovery. We use a method called card sorting to do this. 

Example - smartphone categorisation

Methodologies

Cognitive science

1. Gestalt's Principles

similarity, continuation, closure, proximity, figure/ground, and symmetry & order

Methodologies

Cognitive science

2. Cognitive Load

Information processing capabilities of the human mind

Methodologies

Cognitive science

3. Mental Models

Mental models are either predispositions or a model our mind creates and relies on when using an interface

Example - The positioning on certain elements like contact us button, menu bar etc. 

Methodologies

Cognitive science

4. consumption patterns

F and Z patterns are heavily exploited when designing interfaces with a lot of consumable content. 

Principles

Identify the content. Limit the choices. Limit visual consumption. Give examples. Have multiple doorways. Accommodate for variety of behaviours. Always be open for scale. 

UI Design

UI Design

Navigation section

Consumable section

Editing and personalisation section

Designing For Humans.

By shreyasgupta

Designing For Humans.

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