Classes - Part 2
Telerik Academy Alpha
Table of contents
Static members
Static members
-
Static members are associated with a type rather than with an instance
- Defined with the modifier static
-
Static can be used for
- Fields
- Properties
- Methods
- Events
- Constructors
Static vs Instance
-
Static:
- Associated with a type (class), not with an instance
-
Instance:
- associated with an instance (object)
-
Static:
- Initialized just before the type is used for the first time
-
Instance:
- Initialized when the constructor is called
Static example
Static vs Instance
- Static class cannot be instantiated.
- You cannot use the new keyword to create an object of that type
- Container for set of methods
- System.Math
-
Contains only:
- Static members
- Cannot be instantiated
- Is sealed
- Cannot contain Instance constructors
Static class vs Instance class
- Static class is basically the same as instance class
- with only static members
- and a private constructor
- The advantage of a static class is that the compiler checks if there are instance members
- Static members are not subject of the garbage collector
Structures
Structures
-
What is a structure in C#?
-
A value data type (behaves like a primitive type)
- Examples of structures: int, double, DateTime
- Classes are reference types
- Declared by the keyword struct
- Structures, like classes, have properties, methods, fields, constructors, events, …
-
A value data type (behaves like a primitive type)
Structures
-
Always have a parameterless constructor
- It cannot be removed
-
Typically used to encapsulate small groups of related variables
- coordinates of a rectangle
- characteristics of an item in an inventory
-
Cannot inherit from another structures
- but can implement an interface
Structures - live demo
Generics
Generics
-
Generics allow defining parameterized classes that process data of unknown (generic) type
-
The class can be instantiated with different particular types
- Example:
List<T> → List<int> / List<string> / List<Student>
- Example:
-
The class can be instantiated with different particular types
-
Generics are also known as "parameterized types" or "template types"
- Similar to the templates in C++
- Similar to the generics in Java
Generics - live demo
Generics
- T is an unknown type, parameter of the class
- T can be used in any method in the class
- T can be replaced with int/string/long/etc. during the instantiation
Generics
- T is an unknown type, parameter of the class
- T can be used in any method in the class
- T can be replaced with int/string/long/etc. during the instantiation
class MyClass <type-parameter-list> : class-base
where <type-parameter-constraints-clauses>
{
// Class body
}
// Example
class MyClass<T> : BaseClass
where T : new()
{
// Class body
}
Generic constraints
- parameter constraint clause
public SomeGenericClass<some parameters>
where type-parameter : primary-constraint,
secondary-constraints,
constructor-constraint
// Example
public class MyClass<T>
where T: class, IEnumerable<T>, new()
{…}
Generic constraints
-
Primary constraint:
- class (reference type parameters)
- struct (value type parameters)
-
Secondary constraints:
- Interface derivation
- Base class derivation
-
Constructor constraint:
- new() – parameterless constructor constraint
Generic methods
- A generic method is a method that is declared with type parameters
public static T Min<T>(T first, T second)
where T : IComparable<T>
{
if (first.CompareTo(second) <= 0)
{
return first;
}
else
{
return second;
}
}
Namespaces
Namespaces
- Namespaces logically group type definitions
- May contain classes, structures, interfaces, enumerators and other types and namespaces
- Cannot contain methods and data directly
- Can be allocated in one or several files
- Namespaces in .NET are similar to namespaces in C++ and packages in Java
-
Allows definition of types with duplicated names
- E.g. a type named Button is found in Windows Forms, in WPF and in ASP.NET Web Forms
Namespaces
-
Including a namespace
-
The using directive is put at the start of the file
- using System.Windows.Forms;
- using allows direct use of all types in the namespace
- Including is applied to the current file
- The directive is written at the beginning of the file
- When includes a namespace with using its subset of namespaces is not included
-
The using directive is put at the start of the file
Namespaces
- Types, placed in namespaces, can be used and without using directive, by their full name
System.IO.StreamReader reader = System.IO.File.OpenText("file.txt");
- using can create alias for namespaces
using IO = System.IO;
using WinForms = System.Windows.Forms;
IO.StreamReader reader = IO.File.OpenText("file.txt");
WinForms.Form form = new WinForms.Form();
Namespaces
-
Divide the types in your applications into namespaces
- When the types are too much (more than 15-20)
- Group the types logically in namespaces according to their purpose
-
Use nested namespaces when the types are too much
- E.g. for Tetris game you may have the following namespaces: Tetris.Core, Tetris.Web, Tetris.Win8, Tetris.HTML5Client
Namespaces
-
Distribute all public types in files identical with their names
- E.g. the class Student should be in the file Student.cs
-
Arrange the files in directories, corresponding to their namespaces
- The directory structure from your project course-code have to reflect the structure of the defined namespaces
Using inside vs outside namespace
- Microsoft convention is to put the using outside namespaces
- Analysis tools (StyleCop, ReSharper) encourage you to move them inside namespace
- It is a personal taste or team convention
- However there is a difference between the two approaches
Using inside vs outside namespace
Indexers
Indexers
-
Indexers enable objects to be indexed in a similar manner to arrays.
-
A get accessor returns a value.
-
A set accessor assigns a value.
-
-
The this keyword is used to define the indexer.
-
The value keyword is used to define the value being assigned by the set indexer.
Indexers
-
Indexers do not have to be indexed by an integer value; it is up to you how to define the specific look-up mechanism.
-
Indexers can be overloaded.
-
Indexers can have more than one formal parameter, for example, when accessing a two-dimensional array.
Indexers
- Indexers provide indexed access class data
-
Predefine the [] operator for certain type
- Like when accessing array elements
IndexedType t = new IndexedType(50);
int i = t[5];
t[0] = 42;
- Can accept one or multiple parameters
personInfo["John Doe", 25]
Indexers - live demo
Overloading operators
Overloading operators
-
In C# some operators can be overloaded(redefined) by developers
- The priority of operators can not be changed
- Not all operators can be overloaded
-
Overloading an operator in C#
- Looks like a static method with 2 operands
public static Matrix operator *(Matrix m1, Matrix m2)
{
return new m1.Multiply(m2);
}
Overloading operators
Operators | Overloadability |
---|---|
+, -, !, ~, ++, --, true, false | These unary operators can be overloaded. |
+, -, *, /, %, &, |, ^, <<, >> | These binary operators can be overloaded. |
==, !=, <, >, <=, >= | The comparison operators can be overloaded (but see the note that follows this table). |
&&, || | The conditional logical operators cannot be overloaded, but they are evaluated using & and |, which can be overloaded. |
[] | The array indexing operator cannot be overloaded, but you can define indexers. |
(T)x | The cast operator cannot be overloaded, but you can define new conversion operators (see explicit and implicit). |
+=, -=, *=, /=, %=, &=, |=, ^=, <<=, >>= | Assignment operators cannot be overloaded, but +=, for example, is evaluated using +, which can be overloaded. |
=, ., ?:, ??, ->, =>, f(x), as, checked, unchecked, default, delegate, is, new, sizeof, typeof | These operators cannot be overloaded. |
NOTES: The comparison operators, if overloaded, must be overloaded in pairs; that is, if == is overloaded, != must also be overloaded. The reverse is also true, and similar for < and >, and for <= and >=.
Overloading operators
Attributes
What are Attributes?
-
.NET attributes are:
- Metadata
-
Data about your objects/methods/properties.
-
Saved in the assembly at compile time
-
Objects derived from System.Attribute
- Can be accessed at runtime (through reflection) and manipulated by many tools
-
Objects derived from System.Attribute
-
Saved in the assembly at compile time
- Developers can define custom attributes
Attributes
-
Attribute`s name is surrounded by square brackets []
- Placed before their target declaration
Custom attributes
-
NET developers can define their own custom attributes
- Must inherit from System.Attribute class
- Their names must end with 'Attribute'
- Possible targets must be defined via [AttributeUsage]
- Can define constructors with parameters
- Can define public fields and properties
Custom attributes - live demo
Questions?
[C# OOP] Classes - Part 2
By telerikacademy
[C# OOP] Classes - Part 2
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