Use of media, privacy settings, ...

Growing up in a digital world
Who are we
Ellen Lesage
ellen.lesage@arteveldehs.be
Tim Vanden Hende
tim.vandenhende@arteveldehs.be
Follow the presentation

Socrative
https://b.socrative.com/login/student/
ROOM: YIBVSUWU
Children are raised with multimedia
We don't have to learn our children to work with IT.

Some facts and figures
What age are your children?
A: 0 to 6
B: 6 to 12
C: 12+
D: I don't have children
What media do you have at home?
A: computer
B: laptop
C: tablet
D: smartphone
E: gameconsole (PS4, PS3, PS Vita, Wii, Wii U, Xbox, ...)
What media does your child use?
A: computer
B: laptop
C: tablet
D: smartphone
E: gameconsole (PS4, PS3, PS Vita, Wii, Wii U, Xbox One, ...)
How many hours a day does your child use media?
A: less than half an hour
B: less than an hour
C: less than two hours
D: less than 3 hours
E: more than 3 hours
How many hours a day is your child online?
A: less than half an hour
B: less than an hour
C: less than two hours
D: less than 3 hours
E: more than 3 hours
Wich websites do your children use?
Text
Text
12-18y
6-12y
How do children use their device?
12-18y
6 -12y
Do we have to replace books by tablets in education?
- A: yes
- B: no
- C: only in primary education
- D: only in high school
- E: I don't know...
Privacy...
Where does your child use multimedia?
- A: in the living room
- B: in their bedroom
- C: in the playroom
- D: on an other location
- E: under your supervision
- F: alone
Do you know all your facebook friends?
Do you have to know the person in real life?

6-12y
Conclusions
- Smartphone = gateway to the world
- Social media as an extension of ‘real life’

Recommendations
- Working with children = having a smartphone
- Have (reasonable) fun with multimedia!
- Communicate with children ánd their parents
- Don’t restrict children in the use of multimedia
- Be creative with multimedia
- Spread the word!
Questions?
Web-based learning...
Why did you choose for the web based program?
What makes it difficult?
Digital literacy
By Tim Vanden Hende
Digital literacy
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