killenemie(){
if(this.player.isAtacking){
this.groupenemies.forEach((enemie)=>{
if(enemie.colorEnemie == this.player.colorPlayer){
if(enemie.enemiesSprite.alive){
enemie.enemiesSprite.kill();
puntos+= 10;
this.catDead.play('', 0, 0.2, false);
//reutilizamos el enemigo
enemie.enemiesSprite.position.set(this.viewportWidth-400, this.viewportHeight-520);
setTimeout(() => {
let randomcolor = this.colorArray[this.getRandomInt(0, this.colorArray.length-1)];
enemie.enemiesSprite.tint = randomcolor;
enemie.colorEnemie = randomcolor;
enemie.enemiesSprite.revive();
}, this.getRandomInt(5,20)*1000);
}
}
});
}
}