History of 3D Video Game Engines

Battlezone

Battlezone

  • 1980 Release Date

  • First Person Tank Shooter on Atari

  • Wireframe Vector Graphics

  • Upright Cabinet with Periscope

  • Virtual Reality-ish

id Tech

id Tech

John Carmack

In June 2019, USA Network greenlit a pilot episode of a potential series based on the book, to be written and produced by Tom Bissell under James and Dave Franco's Ramona Films label.

"Carmack began the project as he often did, by reading as much research material as he could gather. He paid thousands of dollars for text-books and papers, but everything was purely academic."

 

"The Wolfenstein engine had taken only a couple of months. Doom had taken six. Already Quake’s engine was passing a half year of development with no end in sight."

https://www.youtube.com/watch?v=p7RniXWvYhY

https://www.nvidia.com/en-sg/geforce/campaigns/quake-II-rtx/

Build Engine

Ken Silverman

Build Engine

Build Engine

  • 1995 Release

  • 3D Realms

  • Ken Silverman was about 18 Years Old when he started working on it

  • Ken's Labyrinth

  • Could Build Maps in Real Time

Unreal Engine

Tim Sweeney

Unreal Engine

Unreal Engine

  • 1998 Release
  • Tim Sweeney Wrote Like 90% of the code
  • Current is Unreal Engine 4

Others

  • Source Engine (Half Life 2)
  • Renderware Engine (Grand Theft Auto 3)
  • CryEngine

History of 3D Game Engines

By vahidazam

History of 3D Game Engines

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