WebVR

Valentin Goșu

valentin.gosu@gmail.com

@ValentinGosu

Virtual Reality

Sick of VR

Headsets

HTC Vive

Headsets

Oculus Rift

Headsets

Sony PlayStation VR

Headsets

Samsung Gear VR

Headsets

Google Cardboard

Headsets

Microsoft HoloLens

But why?

Education

Engineering

Games

Entertainment & Movies

Other types of movies

Do I really need an app for that?

App size

One time usage

Linking

WebVR

A way of embedding content

Must work with:

  • Different platforms
  • Different hardware
  • User consent

WebVR

Project started in 2014 by

Vlad Vukićević (Mozilla)

Brandon Jones (Google)

 

WebVR API

var vrDisplay;

navigator.getVRDisplays().then(function (displays) {
  // Use the first display in the array if one is available. If multiple
  // displays are present, you may want to present the user with a way to
  // select which display to use.
  if (displays.length > 0) {
    vrDisplay = displays[0];
  }
});

WebVR API

  • Position
  • Orientation
  • Field of view
  • Depth of field
  • [others]

Everybody hates boilerplate

  • Import WebVR Polifill
  • Set up camera
  • UI for entering VR
  • Initialize scene
  • Create render loop
  • Add lighting
  • Declare canvas
  • Handle window resize

A-Frame

<a-scene>
  <a-sphere position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere>
  <a-cube position="-1 0.5 1" rotation="0 45 0" width="1" 
          height="1" depth="1" color="#4CC3D9">
  </a-cube>
  <a-cylinder position="1 0.75 1" radius="0.5" height="1.5"
          color="#FFC65D">
  </a-cylinder>
  <a-plane rotation="-90 0 0" width="4" height="4"
          color="#7BC8A4">
  </a-plane>
  <a-sky color="#ECECEC"></a-sky>
</a-scene>

A-Frame

A-Frame Model

Entity - general-purpose object that inherently does and renders nothing

Component - reusable module that is plugged into entities in order to provide appearance, behavior, and/or functionality

System - provides global scope, services, and management to classes of components

A-Frame Model

<a-entity 
          geometry="primitive: sphere; radius: 1.5"
          material="color: tomato; metalness: 0.7">
</a-entity>

<!-- --------------------------------------------------- --> 

<a-scene>
  <a-assets>
    <a-mixin id="red" material="color: red"></a-mixin>
    <a-mixin id="blue" material="color: blue"></a-mixin>
    <a-mixin id="cube" geometry="primitive: box"></a-mixin>
  </a-assets>

  <a-entity mixin="red cube"></a-entity>
  <a-entity mixin="blue cube"></a-entity>
</a-scene>

VR: Use when appropriate

  • AAA game vs 3D panorama?
  • Does VR really make it better?
  • Feature detection. #PWA
  • Make it opt-in, not opt-out.
  • Make VR the cherry on the cake.

Future of WebVR

  • Games
    • asm.js and WebAssembly
  • Immersive navigation
  • Gamepad API

Useful resources

aframe.io

webvr.info

mozvr.com

 

Thank you!

Valentin Goșu

valentin.gosu@gmail.com

@ValentinGosu

WebVR - DevTalks 2016

By Valentin Gosu

WebVR - DevTalks 2016

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