WebVR
Valentin Goșu
valentin.gosu@gmail.com
vgosu@mozilla.com
@ValentinGosu
Virtual Reality
Sick of VR
Headsets
HTC Vive
Headsets
Oculus Rift
Headsets
Sony PlayStation VR
Headsets
Samsung Gear VR
Headsets
Google's Daydream View
Headsets
Google Cardboard
Headsets
Microsoft HoloLens
But why?
Education
Engineering
Games
Entertainment & Movies
Other types of movies
Do I really need an app for that?
App size
One time usage
Linking
WebVR
A way of embedding content
Must work with:
- Different platforms
- Different hardware
- User consent
WebVR
Project started in 2014 by
Vlad Vukićević (Mozilla)
Brandon Jones (Google)
May 2016:
WebVR API
var vrDisplay;
navigator.getVRDisplays().then(function (displays) {
// Use the first display in the array if one is available. If multiple
// displays are present, you may want to present the user with a way to
// select which display to use.
if (displays.length > 0) {
vrDisplay = displays[0];
}
});
WebVR API
- Position
- Orientation
- Field of view
- Depth of field
- Various sensors
- [others]
Everybody hates boilerplate
- Import WebVR Polifill
- Set up camera
- UI for entering VR
- Initialize scene
- Create render loop
- Add lighting
- Declare canvas
- Handle window resize
A-Frame
A-Frame
<a-scene>
<a-sphere position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere>
<a-cube position="-1 0.5 1" rotation="0 45 0" width="1"
height="1" depth="1" color="#4CC3D9">
</a-cube>
<a-cylinder position="1 0.75 1" radius="0.5" height="1.5"
color="#FFC65D">
</a-cylinder>
<a-plane rotation="-90 0 0" width="4" height="4"
color="#7BC8A4">
</a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
A-Frame Model
Entity - general-purpose object that inherently does and renders nothing
Component - reusable module that is plugged into entities in order to provide appearance, behavior, and/or functionality
System - provides global scope, services, and management to classes of components
A-Frame Model
<a-entity
geometry="primitive: sphere; radius: 1.5"
material="color: tomato; metalness: 0.7">
</a-entity>
<!-- --------------------------------------------------- -->
<a-scene>
<a-assets>
<a-mixin id="red" material="color: red"></a-mixin>
<a-mixin id="blue" material="color: blue"></a-mixin>
<a-mixin id="cube" geometry="primitive: box"></a-mixin>
<a-mixin id="sphere" geometry="primitive: sphere"></a-mixin>
</a-assets>
<a-entity mixin="red cube"></a-entity>
<a-entity mixin="blue cube"></a-entity>
<a-entity mixin="red sphere"></a-entity>
</a-scene>
VR: Use when appropriate
- AAA game vs 3D panorama?
- Does VR really make it better?
- Feature detection. #PWA
- Make it opt-in, not opt-out.
- Make VR the cherry on the cake.
Future of WebVR
- Games
- asm.js and WebAssembly
- Immersive navigation
- Gamepad API
Useful resources
aframe.io
webvr.info
mozvr.com
Thank you!
Valentin Goșu
valentin.gosu@gmail.com
@ValentinGosu
WebVR - LinuxDays 2016
By Valentin Gosu
WebVR - LinuxDays 2016
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