Microinteractions
Elevate UX with Framer Motion
@vilvaathibanpb
About Me
- Senior Full Stack Engineer
- Omio, Berlin
- Platform engineering
- Inconsistent Blogger and Youtuber
- Love to Teach, Travel and Eat
Agenda
- Micro Interactions & their structure (theory)
- Framer-motion & APIs (with demos)
- Incorporate Micro Interactions using Framer-motion (live code)
- Where to use/not use
- Q/A
What is Micro-Interaction?
Micro Interactions
Micro-interactions are small, subtle, and often overlooked design elements that enhance user experience.
Life cycle of Micro Interactions
Trigger
Rules
Feedback
Loop and Mode
Example
Trigger
Rules
Feedback
Loop and Mode
Role in UX
- Feedback
- User Engagement
- Enhancing Usability
- Emotional Connection
- Branding
- Mobile and Responsiveness
What is Framer Motion
npm install framer-motion
How it works internally?
When we create an animation with framer motion:
1. Create motion values (MV) internally
2. Track current value & velocity in MV
3. Use MV to calculate the next step of the animation
4. These happen outside the React render cycle
Framer Motion API
Three parts of Framer Animations
1. Initial
2. Target
3. Transition
<motion>
Example
return (
<h1 className="title">
Welcome to FrontMania
</h1>
)
Convert to motion
return (
<motion.h1 className="title">
Welcome to FrontMania
</motion.h1>
)
Add animation stages
return (
<motion.h1
initial={{ opacity: 0}}
animate={{ opacity: 1 }}
className="title"
>
Welcome to FrontMania
</motion.h1>
)
Add transition
return (
<motion.h1
initial={{ opacity: 0}}
animate={{ opacity: 1 }}
transition={{ duration: 2}}
className="title"
>
Welcome to FrontMania
</motion.h1>
)
Keyframes
return (
<motion.h1
animate={{ scale: [0.8, 1, 1.2, 0.9, 1.1, 1] }}
transition={{ duration: 2}}
className="title"
>
Welcome to FrontMania
</motion.h1>
)
Variants
const h1Variant = {
initial: { opacity: 0 },
final: { opacity: 1 },
};
const spanVariant = {
initial: { opacity: 0 },
final: { opacity: 1, transition: { duration: 5 } },
};
return (
<motion.h1
initial="initial"
animate="final"
transition={{ duration: 2 }}
variants={h1Variant}
className="title"
>
Welcome to
<motion.span variants={spanVariant}>
FrontMania
</motion.span>
</motion.h1>
);
Variants
<AnimatePresence />
Simple Todo
function Todo({ todo, index, removeTodo }) {
return (
<div
className="todo"
onClick={() => removeTodo(index)}
>
{todo.text}
</div>
);
}
// List
{todos.map((todo, index) => (
<Todo
key={index}
index={index}
todo={todo}
completeTodo={completeTodo}
removeTodo={removeTodo}
/>
))}
Simple Todo
function Todo({ todo, index, removeTodo }) {
return (
<motion.div
key={index}
initial={{ x: -100, opacity: 0 }}
animate={{ x: 0, opacity: 1 }}
exit={{ x: 100, opacity: 0 }}
className="todo"
onClick={() => removeTodo(index)}
>
{todo.text}
</motion.div>
);
}
// List
<AnimatePresence>
{todos.map((todo, index) => (
<Todo
key={todo.text}
index={index}
todo={todo}
completeTodo={completeTodo}
removeTodo={removeTodo}
/>
))}
</AnimatePresence>
Guestures
- Hover
- Drag
- Tap
- Pan
Hover
function Todo({ todo, index, removeTodo }) {
return (
<motion.div
key={index}
initial={{ x: -100, opacity: 0 }}
animate={{ x: 0, opacity: 1 }}
exit={{ x: 100, opacity: 0 }}
whileHover={{ scale: 1.2}}
className="todo"
onClick={() => removeTodo(index)}
>
{todo.text}
</motion.div>
);
}
// List
<AnimatePresence>
{todos.map((todo, index) => (
<Todo
key={todo.text}
index={index}
todo={todo}
completeTodo={completeTodo}
removeTodo={removeTodo}
/>
))}
</AnimatePresence>
ReOrder
<Reorder.Group axis="y" values={todos} onReorder={setTodos}>
{todos.map((todo, index) => (
<Reorder.Item key={todo} value={todo} className="todo">
{todo}
</Reorder.Item>
))}
</Reorder.Group>
Layout Animation
<LayoutGroup>
<motion.div layout>
<motion.div layout>
<motion.div layout>
<LayoutGroup>
Some useful hooks
- useScroll
- useMotionValue
- useAnimate
- useSpring
- useWillChange
- useDragControl
- useInView
Live Demo
When not to use Micro interactions
- Reduced motion
- Accessibility
- Data/Battery
- Overuse
GPU
transform
opacity
clipPath
filter
background-color
-
motion
with `onUpdate`
. - motion value as
style
. repeatDelay
-
repeatType
-"mirror"
. -
damping
-0
vs
CPU
QA Time
Thank you for being an wonderful audience
Microinteractions
By Vilva Athiban
Microinteractions
- 139