FPS design

Week 12 assignment

Based on Bobby Ross's

Ghost in the Shell - First Assault

Terminal Conquest Mode

Limited

Linear level design

vs Circular level design

Pros

and

Cons

Rule 1

Two entrances minimum

GITS usually has:

flanks and middle

Rule 2

Minimize camper positions

For GITS,

it can't be factored easily.

flanking

many ways to attack

varied height

Use symmetry when possible to avoid issues

Usually constrains design

to linear.

Resources

FPS level design

By xr86

FPS level design

  • 1,413