Build a user interface with React
React
A library to build user interfaces
Facebook
Component-based
Popular
Component
A component is a part of the UI
Root
Search
bar
Filters
Houses list
House
Description
Price
import React, { Component } from 'react'
class House extends Component {
state = { }
render() {
}
}
React Element
Virtual DOM
-
"Virtual" representation of the DOM in memory
-
Synced with the "real" DOM by ReactDOM
Real DOM
Virtual DOM
DOM Element
React Element
React
reacts to change
Project: Pokeshop
2
+
-
3
+
-
5
+
-
0
+
-
0
+
-
Total
10
Environment setup
Tools
Must Have extensions
-
Simple React Snippets
-
Prettier
Create React App
-
One Dependency: There is just one build dependency. It uses Webpack, Babel, ESLint, and other amazing projects
-
No Configuration Required
-
No Lock-In: You can “eject” to a custom setup at any time
├── node_modules/ # Installed necessary packages
├── public/ # Static files
│ ├── favicon.ico
│ └── index.html
├── src/ # Application root
│ ├── components/ # Application components
│ │ ├── board.js
│ │ ├── game.js
│ │ └── square.js
│ ├── index.css
│ ├── index.js
│ ├── logo.svg
│ └── utils/ # Utility files
│ └── index.js
├── package.json
├── README.md
└── yarn.lock
4 directories, 12 files
# Configuration files for Jest & Webpack
# Polyfills for Promises and Object.assign()
├── config/
│ ├── env.js
│ ├── jest/
│ │ ├── cssTransform.js
│ │ └── fileTransform.js
│ ├── paths.js
│ ├── polyfills.js
│ ├── webpack.config.dev.js
│ └── webpack.config.prod.js
├── node_modules/ # Installed packages necessary for Create-React-App
├── package.json
├── public/
│ ├── favicon.ico
│ └── index.html
├── scripts/ # Exposed React Scripts
│ ├── build.js
│ ├── start.js
│ └── test.js
├── src/
│ ├── components/
│ │ ├── board.js
│ │ ├── game.js
│ │ └── square.js
│ ├── index.css
│ ├── index.js
│ ├── logo.svg
│ └── utils/
│ └── index.js
└── yarn.lock
8 directories, 21 files
Our first component: PokeCounter
2
Increment
"Hello World"
import React from "react";
import ReactDOM from "react-dom";
import "bootstrap/dist/css/bootstrap.min.css";
import PokeCounter from "./components/pokeCounter";
ReactDOM.render(<PokeCounter />, document.getElementById("root"));
index.js
import React, { Component } from "react";
class PokeCounter extends Component {
render() {
return <h1>Hello World</h1>;
}
}
export default PokeCounter;
pokeCounter.jsx
Multiple children
import React, { Component } from "react";
class PokeCounter extends Component {
render() {
return (
<React.Fragment>
<h1>Hello World</h1>
<button>Increment</button>
</React.Fragment>
);
}
}
export default PokeCounter;
Necessary to have a parent element!
Embedding expressions
import React, { Component } from "react";
class PokeCounter extends Component {
state = {
count: 1
};
formatCount() {
return this.state.count === 0 ? "Zero" : this.state.count;
}
render() {
return (
<React.Fragment>
<h1>{this.formatCount()}</h1>
<button>Increment</button>
</React.Fragment>
);
}
}
export default PokeCounter;
Setting attributes
class PokeCounter extends Component {
state = {
count: 1
};
formatCount() {
return this.state.count === 0 ? "Zero" : this.state.count;
}
render() {
return (
<React.Fragment>
<span className="badge badge-primary m-2" style={{ fontSize: 20 }}>
{this.formatCount()}
</span>
<button className="btn btn-secondary btn-sm">Increment</button>
</React.Fragment>
);
}
}
Rendering classes dynamically
class PokeCounter extends Component {
state = {
count: 1
};
formatCount() {
return this.state.count === 0 ? "Zero" : this.state.count;
}
getBadgesClasses() {
let classes = "badge m-2 badge-";
classes += this.state.count === 0 ? "warning" : "primary";
return classes;
}
render() {
return (
<React.Fragment>
<span className={this.getBadgesClasses()}>{this.formatCount()}</span>
<button className="btn btn-secondary btn-sm">Increment</button>
</React.Fragment>
);
}
}
Rendering lists
class PokeCounter extends Component {
state = {
tags: ["tag1", "tag2", "tag3"]
};
render() {
return (
<React.Fragment>
<ul>
{this.state.tags.map(tag => (
<li key={tag}>{tag}</li>
))}
</ul>
</React.Fragment>
);
}
}
Conditional rendering
class PokeCounter extends Component {
state = {
tags: ["tag1", "tag2", "tag3"]
};
renderTags() {
if (this.state.tags.length === 0) {
return <h1>No element to be rendered</h1>;
}
return (
<ul>
{this.state.tags.map(tag => (
<li key={tag}>{tag}</li>
))}
</ul>
);
}
render() {
return (
<React.Fragment>
{this.state.tags.length === 0 && "Please create a new tag"}
{this.renderTags()}
</React.Fragment>
);
}
}
Handling Events
class PokeCounter extends Component {
state = {
count: 1
};
/** [...] */
incrementCount() {
console.log("Incremented");
};
render() {
return (
<React.Fragment>
<span className={this.getBadgesClasses()}>{this.formatCount()}</span>
<button onClick={this.incrementCount}
className="btn btn-secondary btn-sm">Increment</button>
</React.Fragment>
);
}
}
class PokeCounter extends Component {
state = {
count: 1
};
/** [...] */
incrementCount = () => {
this.setState({ count: this.state.count + 1 });
};
render() {
return (
<React.Fragment>
<span className={this.getBadgesClasses()}>{this.formatCount()}</span>
<button onClick={this.incrementCount}
className="btn btn-secondary btn-sm">Increment</button>
</React.Fragment>
);
}
}
What happens when state changes?
Passing event arguments
class PokeCounter extends Component {
state = {
count: 1
};
/** [...] */
incrementCount = (pokeball) => {
console.log(pokeball);
this.setState({ count: this.state.count + 1 });
};
render() {
return (
<React.Fragment>
<span className={this.getBadgesClasses()}>{this.formatCount()}</span>
<button onClick={() => this.incrementCount("my pokeball")}
className="btn btn-secondary btn-sm">Increment</button>
</React.Fragment>
);
}
}
2
Increment
Composing components
2
+
-
3
+
-
5
+
-
0
+
-
0
+
-
PokeCounters
PokeCounter
Reset
Delete
Delete
Delete
Delete
Delete
2
Increment
1
Increment
2
Increment
3
Increment
2
Increment
import React, { Component } from "react";
import PokeCounter from "./pokeCounter";
class PokeCounters extends Component {
state = {};
render() {
return (
<div>
<PokeCounter />
<PokeCounter />
<PokeCounter />
<PokeCounter />
<PokeCounter />
</div>
);
}
}
export default PokeCounters;
pokeCounters.jsx
import React, { Component } from "react";
import PokeCounter from "./pokeCounter";
class PokeCounters extends Component {
state = {
counters: [
{ id: 1, value: 0 },
{ id: 2, value: 0 },
{ id: 3, value: 0 },
{ id: 4, value: 0 },
{ id: 5, value: 0 }
]
};
render() {
return (
<div>
{this.state.counters.map(counter => <PokeCounter key={counter.id}/>)}
</div>
);
}
}
export default PokeCounters;
pokeCounters.jsx
Passing data to components
-
Data can be passed through attributes
-
<PokeCounter key={counter.id} value={counter.value} anotherAttribute="a value I pass to my component"/>
-
You can then retrieve the data from a plain JavaScript object called props
-
key will not be passed as it is a special keyword used to identify elements in a list
pokeCounter.jsx
import React, { Component } from "react";
import PokeCounter from "./pokeCounter";
class PokeCounters extends Component {
state = {
counters: [
{ id: 1, value: 0 },
{ id: 2, value: 0 },
{ id: 3, value: 0 },
{ id: 4, value: 0 },
{ id: 5, value: 0 }
]
};
render() {
return (
<div>
{this.state.counters.map(counter =>
<PokeCounter
key={counter.id}
value={counter.value}
/>
)}
</div>
);
}
}
export default PokeCounters;
import React, { Component } from "react";
class PokeCounter extends Component {
state = {
value: this.props.value
};
/** [...] */
incrementCount = () => {
this.setState({
value: this.state.value + 1
});
};
render() {
return (
<React.Fragment>
<span
className={this.getBadgesClasses()}>
{this.formatCount()}
</span>
<button
onClick={this.incrementCount}
className="btn btn-secondary btn-sm"
>
Increment
</button>
</React.Fragment>
);
}
}
export default PokeCounter;
pokeCounters.jsx
State
- Local to the component
- Other components cannot access it
- Some components do not need a state object
Props
- Passed to a component
- Once passed to the component, it cannot be modified
VS
Introduction to React
By zolani
Introduction to React
October 2019
- 685