Particularly Particles
CampJS 2015
Joshua Koo
Photo credits: Nigel Metcalfe
talk description could have
not been more confusing...
Spark is now Particle #
Particle Systems
A particle system is a technique in game physics and computer graphics that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions. - Wikipedia #
❤️
Explorative Coding
Particle systems are an essential technique for simulating nature. These systems can replicate the look and behavior of water, fire, smoke, explosions, clouds, fog, hair, fur, stars, and more.
Photo Credits: Arlo K
“If you give a man a fish, you feed him for a day. If you teach a man to fish, you feed him for a lifetime.”
“If you teach a man to learn, you feed him for a lifetime and he doesn't have to only eat fish”
Live Coding Demos
Advanced Topics
Rendering with
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css
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3d
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gpgpu
Me!
Talk to me!
- Twitter: @blurspline
- Github: zz85
- Facebook: Joshua Koo
- Blog: #
- Others: codepen, jsdo.it
Particularly Particles
By Joshua Koo
Particularly Particles
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