Am Sagarwala
Associate Dean, Interaction Design @ Humber College. Proprietor @ Artform.ca
GRC 420 • Design & Media Studio III
23-Sep-2024
Text-to-anything
Augmented Reality in Education Market to Skyrocket at 32% CAGR, Projected to Reach
US$ 55.84 Billion by 2033
Source: Fact.MR
Hype Cycle For Emerging Technologies, 2023
Hype Cycle For Emerging Technologies, 2024
Augmented reality (AR) is the real-time use of information in the form of text, graphics, audio and other virtual enhancements integrated with real-world objects and presented using a mobile, head-mounted display (HMD) or projected graphics overlays. It is this "real world" element that differentiates AR from virtual reality. AR aims to enhance users' interaction with the environment, rather than separating them from it.
Telemetry
Marker/LIDAR
Gyroscope
Geolocation
Data
Digital Twin
JSON/XML
Display Technology
Projection
Mobile Device
LED volume
Virtual production is a method of filmmaking and television production that uses computer-generated imagery (CGI), augmented reality, motion capture, and other technologies to create realistic environments and effects on a virtual set. (StudioBinder, 2023)
Hardware limitations, privacy concerns, custody of content, and complexity
By Am Sagarwala
Emerging Tech + Graphic Design
Associate Dean, Interaction Design @ Humber College. Proprietor @ Artform.ca