Amir Rajan
Pastafarian. Coder: Ruby, JavaScript, C#, ObjectiveC, F#. OSS: NSpec, Oak Mvc, Canopy F#. Creator of A Dark Room for iOS.
Notable interactions (but, don't just target the people with the most followers).
203 downloads...
56 downloads...
100 promocodes per release. Be generous. Encourage engagement. Release again for more codes.
Better than December at least ;-)
Another promotion and engagement push followed on TouchArcade and Reddit.
294 downloads at its peak!
Ranked in the top 10 for my category!
But the sale and Spring Break brought in more.
Nope. Back down to 187 downloads.
I "happily" gave up.
November: $ 555 December: $ 943 January: $1,300 February: $1,760 March: $2,500
Added a well placed review button.
Did an iPad release.
Did a postmortem on /r/GameDev. Presented about it at a local user group.
A Dark Room iOS went viral in the UK and became the #1 app overall. Netting 23,000 paid downloads. US ranked remained unchanged.
I got bombarded by 1 star reviews.
Bit of a scam - I bought this a week ago thinking the reviews looked positive. Now having played the game and read through further reviews I feel scammed. Poorly hidden “I don’t usually write” fake reviews are littered everywhere.
Fraudsters!! - This game is awful. All the reviews are fake. The people behind this have broken the law as this is clearly fraudulent activity designed to get you to part with your money for false promises. Absolute disgrace. Pure theft. Pure criminality.
note to self: talk about how reviews work.
A Dark Room started to climb in the US.
#1 RPG. #5 Game. #10 App.
It became the #1 app. US app store being 3+ times larger than the UK. Mostly positive reviews! More staying power.
It continued to stay number 1. But downloads did start dropping. They spiked again on 4/20.
A Dark Room fell from the top spot. Even with news coverage from Huffington Post, two writeups from Cult of Mac, and a write up by a former tech editor of Bloomberg Businessweek.
Note to self: talk about timing releases.
It rose to and hit the #1 spot for another 2 days! Then dropped...
The interview we did for the New Yorker published. Leading to a substantial increase in rank. But not #1.
There is no leveling out. I was back at the #6 spot in the RPG section. #1 app in 5 countries, now totally forgotten across the board.
Total Paid Downloads: 685,000
Revenue: $678,150
After Apple's 30% cut: $474,750
After 50/50 split on profits: $237,352
After taxes of 45% (income + self employment): $130,534
Time to actualize profits: 13 months
Income: $10,041 a month (with a falling average)
or $62.50 (net) per hour working full time, which is $112 per hour (before taxes)
TL;DR; Don't do it. Unless you're doing it because it means something more to you than money.
Subscribe to the blog, because the story isn't over: http://amirrajan.net/a-dark-room
Amir Rajan
twitter: @amirrajan
http://slides.com/amirrajan
And download A Dark Room iOS ;-)
By Amir Rajan
Pastafarian. Coder: Ruby, JavaScript, C#, ObjectiveC, F#. OSS: NSpec, Oak Mvc, Canopy F#. Creator of A Dark Room for iOS.