How to structure a good kick-off

Basic structure

  1. the human side / ice breaker / cognitive biases
  2. Scrum as an evolution of project management
  3. Agile/Scrum is not the goal
  4. Key elements
  5. Key principles - marshmello challange
  6. build the process
  7. adopting vs. transforming / in a transformation everythingchanges

Behavioral economist Dan Ariely puts it thusly: "We usually think of ourselves as sitting in the driver's seat, with ultimate control over the decisions we make and the direction our life takes; but, alas, this perception has more to do with our desires—with how we want to view ourselves—than with reality."

Human decision making:


Status-quo bias / loss aversion / sunk cost effect

The tendency to like things to stay relatively the same,

The tendency of people to avoid losses over acquiering gains

Planning fallacy

The tendency to underestimate task-completion times

Illusion of control

The tendency to overestimate one's degree of influence over other external events

Bandwagon effect


The Marshmallow Challenge

Experience collaboration, innovation and creativity.

Appreciate the system = we are the system

Psychology

 

Examples, examples, examples

Simulation

Kick-off

By André Koch

Kick-off

  • 225