Augmented Reality App Developement
Skills requirement
Minimal
> Developer (c#/js/openCV)
> Designer / UI
> 3D modeler
Skills requirement
Extended
> 3D rigger/animator
> 3D FX / renderer
> Audio / SoundFx / Naration > 2D artist/animator
Skills requirement
> IOS
> Android
Optional (only when bugs occurred while porting to specific mobile OS)
Software/Tools
> ENGINE (OpenGL/Unity)
> OpenCV (VUFORIA)
> 3D modeling (3Dmax/Blender)
> 3D animation (MotionBuilder)
Let's Start
3D Authoring
> modeling
> texturing
> material shading
Setup ENGINE (UNITY)
Importing OpenCV Plugin/SDK
Create Object to Recognize
(https://www.artoolworks.com/support/library/Creating_and_training_new_ARToolKit_markers)
Import created image marker data
Setting up SCENE
Setup Camera: Add AR Camera and configure it
Augmentation: Create a prefab - Image Marker
Augmentation: Setup Image Marker prefab
Import 3d model to ENGINE (UNITY)
Setup the 3d model material, position, rotation, scale, etc.
Hierarchy: create a Transform Object, put the 3d model as child
Hierarchy: Put the transform object to the ImageMarker prefab
Basic Augmentation is now ready
Next will be expansion to populate contents and have interactions, animations, audio, fx, etc.
Now we can expand the app to have UI, interactions, animations, transitions, audio, fx, etc.
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By artpologabriel
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- 690