Augmented Reality & Virtual Reality for Training and Education
- Books
- Simulation rooms and machines
Conventional Training
- Books - too many stuffs to carry, some easily get tired while reading, some gets bored too
- Simulation rooms and machines - can handle one person or few group at a time
- Updating of both will take longer time
Conventional Training
- Requires either of the ff:
Option 1: Mobile phone, VR headset & controller
Option 2: PC, VR headset & controller
ARVR Training
- Users will have the feeling of immersiveness > being on the actual situation specially when something goes wrong, they will be able to see what will happen
- User will get more engaged as ARVR is learning is FUN, aside from its the future of UX
ARVR Training
- Can be self faced (even at home)
- Can serve multiple users (thousands) at a time
- Can create a team building alike training
- Better simulation of occupational safety and health, including showing what if goes wrong
ARVR Training
- Speeds up learning process - imagine you can deploy students / employees to work sooner
ARVR Training
- Can be another source of income (let other marine institutions subscribe to your system)
- Usual business model is "per user per session"
ARVR Training
- Another Legacy "Magsaysay is into the future of training and education"
- Don't let the competition gets the juice first
ARVR Training
ARVR for Training & Education
By artpologabriel
ARVR for Training & Education
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