Augmented Reality & Virtual Reality for Training and Education

- Books

- Simulation rooms and machines
 

 

 

Conventional Training

- Books - too many stuffs to carry, some easily get tired while reading, some gets bored too

- Simulation rooms and machines - can handle one person or few group at a time

- Updating of both will take longer time
 

 

 

Conventional Training

- Requires either of the ff:

Option 1: Mobile phone, VR headset & controller

Option 2: PC, VR headset & controller

 

 

ARVR Training

- Users will have the feeling of immersiveness > being on the actual situation specially when something goes wrong, they will be able to see what will happen

- User will get more engaged as ARVR is learning is FUN, aside from its the future of UX

 

 

 

ARVR Training

- Can be self faced (even at home)
- Can serve multiple users (thousands) at a time
- Can create a team building alike training

- Better simulation of occupational safety and health, including showing what if goes wrong
 

 

 

 

 

 

 

ARVR Training

- Speeds up learning process - imagine you can deploy students / employees to work sooner
 

 

 

 

 

 

 

ARVR Training

- Can be another source of income (let other marine institutions subscribe to your system)

- Usual business model is "per user per session" 
 

 

 

 

 

 

 

ARVR Training

- Another Legacy "Magsaysay is into the future of training and education"

- Don't let the competition gets the juice first

 

 

 

ARVR Training

ARVR for Training & Education

By artpologabriel

ARVR for Training & Education

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