John C. Osborn
Data Journalist/Front-end Developer/Game Designer
How games and journalism can tell immersive stories
Depends on who you ask...
"a game is a series of interesting decisions"
- Sid Meier
"a closed, formal system that engages players in a structured conflict and resolves its uncertainty in an unequal outcome"
- Tracy Fullerton
"a problem-solving activity, approached with a playful attitude"
- Jesse Schell
*
Immersive Experiences
*
Role-playing
*
Empathy - "walk a mile in someone's shoes"
*
FUN!
*
Storytelling
*
A Civic Purpose
*
Simplifying Complex Ideas
*
A Critical and Ethical Framework
*
Adventure Games
*
Choose Your Own Adventure
*
Simulation Games
*
Virtual Reality Games
Game world telling stories with meaning
*
*
*
*
*
Journalism world using games as medium
*
*
*
*
*
A few technological solutions
*
Adobe Flash (Paid)
*
HTML5 (Free)
*
Unity (Free/Paid)
*
GameMaker (Free/Paid)
*
Mother Jones CYOA Framework (Free)
Games are not easy to make
*
Can be expensive to make
*
Can be time intensive
*
To make or not make a game
*
Massive competition in market
*
Balancing fun with "education"
Games and journalism are the future
*
Media companies looking for Unity developers
*
In 2015, average age of a gamer was 35
*
Interactive data visualizations getting more complex
*
Gamers are supporting games with social purpose
*
Barrier to entry to make games continues to decline
John C. Osborn
@bayreporta
http://bayreporta.com
By John C. Osborn
How games and journalism can tell immersive stories.