WebVR

- The disruption in Immersive space

React India, Goa

27.09.2019

Hello geeks!

This is Bhuvana Meenakshi 

 

WebVR

 

 

 

Immerse yourself into the virtual world

WebAR

Augmenting the virtual world with real world

Moving towards WebXR

Extending the reality - VR/AR/MR

Why web?

  • Just a matter of URL
  • Instant
  • Browsers for your choice

A-frame

How to get the feel?

Frictions in VR/AR ecosystem

Advantages of WebXR using A-frame

Make your applications responsive

Browser APIs that enable WebGL rendering to headsets and access to VR sensors

 

https://w3c.github.io/webvr/

Too hard to create WebXR experiences...

As simple as this....

Abra ka dabra

Works with everything

Entity-Component based system

Composability > Hierarchy

Entity-component based  system

Registry -

Curated collection of A-frame components

Inspector

Visual tool for A-Frame
 

 

https://aframe.io

Use cases of WebVR in real world

Use cases of WebAR in real world

Justification!

A-Frame provides an actual DOM for React to reconcile, diff, and bind to.

 A-Frame is optimized from the ground up for WebVR with a 3D-oriented entity-component architecture.

aframe-react lets React focus on what it's good at: views, state management, and data binding.

API

< 200 lines of source code

API

Primitives

_ref

API

Event handler

 

Live Demos

Mozilla Hubs

 

 

Please jot down

We are social

Follow us on Twitter:

@aframevr

@mozillavr

@mozillareality

 

Join WebVR Slack:

https://webvr.slack.com

 

Join A-Frame Slack:

https://aframevr.slack.com

 

Stay in touch

@bhuvanakotees1

 

bhuvanameenakshi@gmail.com

 

https://in.linkedin.com/in/bhuvana-meenakshi-a67b58103

 

https://github.com/BhuvanaMeenakshiK

 

 

That's all folks!!

Let the world experience WebXR!

By Bhuvana Meenakshi

Let the world experience WebXR!

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