Let's beat the

heat with cool

💻 VR 😎

Sastra Deemed to be University, Tanjore

21.05.2019

Hello geeks!!

This is Bhuvana Meenakshi 

 

  • Mozilla Rep
  • Mozilla Mixed Reality evangelist
  • Graduated from Mozilla OL Cohort 7
  • MozFest 2019 wrangler

 

- CEO & Founder, LUMOS IND

- Researcher at the Center for Internet & Society, Bangalore

 

 

SYNOPSIS

  1. Perceiving information
  2. History
  3. Definition for Virtual Reality
  4. The experience
  5. VR is "embodiment"
  6. Stats
  7. Focus points (DELTA)
  8. Use cases (DICE)
  9. Commercialisation
  10. WebXR - a tit bit

Perceiving information

Attention

- 50 years ago...

A wealth of information creates a poverty of attention.

- Herbert A. Simon

History

- It all started in 1950s

1956: Sensorama - 3D phones

History

 

1961: Headsight - the user's head position tracking

History

 

1968: Sword of Damocles

What is VR?

 

 

Holography != Virtual Reality

Definition

for

Virtual Reality

  • Artificial computer generated world that can be experienced and interacted.

 

  • The term has come to refer to experiences where the user or player uses special equipment to immerse themselves and completely block out the real world.

Definition

for

Virtual Reality

( < 30 secs challenge)

How to get the feel?

VR is "embodiment"

  • Feeling of agency and control that you have with your body. 

 

  • Knowledge exists in mind - body - soul 

Rubber-hand illusion

Stats

University of Maryland

-> Overall confidence on response is higher in HMD than flat screen

Stats

STRI VR

-> Recall accuracy is more than 12% in HMD

Focus Points

DELTA

D - Design
E - Expertise in Education
L - Logistics

T - Try before you buy

A - Analytics/ Anatomy

Ref: https://youtu.be/W4-aWYiXzCA

Focus Points

DELTA

D - Design
 

Focus Points

E - Expertise and Education
 

DELTA

Focus Points

L - Logistics (AR&VR)
 

DELTA

Focus Points

T - Try before you buy
(AR)

DELTA (AR&VR)

Focus Points

A - Analytics and Anatomy
 

DELTA

Use cases

DICE

D - Dangerous

I - Impossible

C - Counter productive

E - Expensive

Ref: https://youtu.be/W4-aWYiXzCA

Use cases

DICE

D - Dangerous

Use cases

DICE

I - Impossible

Use cases

DICE

C - Counter perspective

Use cases

DICE

E- Expensive

Commercialisation

  • Use 72- inch HD 4K screen for video games

  • Stick to what AR can only do

  • Don't compare with cellphone

Tit-bit on WebXR

Extending the reality - VR/AR/MR

Why web?

  • Just a matter of URL
  • Instant
  • Browsers for your choice

A-frame

Entity-component

based system

Live Demos

My contributions

Please jot down

We are(VR) social

Follow us on Twitter:

@aframevr

@mozillavr

@mozillareality

 

Join WebVR Slack:

https://webvr.slack.com

 

Join A-Frame Slack:

https://aframevr.slack.com

 

Stay in touch

@bhuvanakotees1


bhuvanameenakshi@gmail.com


https://in.linkedin.com/in/bhuvana-meenakshi-a67b58103


https://github.com/BhuvanaMeenakshiK



That's all folks!!

Let's beat the heat with cool VR

By Bhuvana Meenakshi

Let's beat the heat with cool VR

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