Let's beat the
heat with cool
💻 VR 😎
Sastra Deemed to be University, Tanjore
21.05.2019
Hello geeks!!
This is Bhuvana MeenakshiÂ
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- Mozilla Rep
- Mozilla Mixed Reality evangelist
- Graduated from Mozilla OL Cohort 7
- MozFest 2019 wrangler
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- CEO & Founder, LUMOS IND
- Researcher at the Center for Internet & Society, Bangalore
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SYNOPSIS
- Perceiving information
- History
- Definition for Virtual Reality
- The experience
- VR is "embodiment"
- Stats
- Focus points (DELTA)
- Use cases (DICE)
- Commercialisation
- WebXR - a tit bit
Perceiving information
Attention
- 50 years ago...
A wealth of information creates a poverty of attention.
- Herbert A. Simon
History
- It all started in 1950s
1956: Sensorama - 3D phones
History
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1961: Headsight - the user's head position tracking
History
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1968: Sword of Damocles
What is VR?
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Holography != Virtual Reality
Definition
for
Virtual Reality
- Artificial computer generated world that can be experienced and interacted.
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- The term has come to refer to experiences where the user or player uses special equipment to immerse themselves and completely block out the real world.
Definition
for
Virtual Reality
( < 30 secs challenge)
How to get the feel?
VR is "embodiment"
-
Feeling of agency and control that you have with your body.Â
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-
Knowledge exists in mind - body - soulÂ
Rubber-hand illusion
Stats
University of Maryland
-> Overall confidence on response is higher in HMD than flat screen
Stats
STRI VR
-> Recall accuracy is more than 12% in HMD
Focus Points
DELTA
D - Design
E - Expertise in Education
L - Logistics
T - Try before you buy
A - Analytics/ Anatomy
Ref: https://youtu.be/W4-aWYiXzCA
Focus Points
DELTA
D - Design
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Focus Points
E - Expertise and Education
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DELTA
Focus Points
L - Logistics (AR&VR)
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DELTA
Focus Points
T - Try before you buy
(AR)
DELTA (AR&VR)
Focus Points
A - Analytics and Anatomy
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DELTA
Use cases
DICE
D - Dangerous
I - Impossible
C - Counter productive
E - Expensive
Ref: https://youtu.be/W4-aWYiXzCA
Use cases
DICE
D - Dangerous
Use cases
DICE
I - Impossible
Use cases
DICE
C - Counter perspective
Use cases
DICE
E- Expensive
Commercialisation
-
Use 72- inch HD 4K screen for video games
-
Stick to what AR can only do
-
Don't compare with cellphone
Tit-bit on WebXR
Extending the reality - VR/AR/MR
Why web?
- Just a matter of URL
- Instant
- Browsers for your choice
A-frame
Entity-component
based system
Live Demos
➔https://bhuvanameenakshi.github.io/Pongal_WebVR_wishes/index.html
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➔https://bhuvanameenakshi.github.io/Lost_Paradise/index.html
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➔https://bhuvanameenakshi.github.io/World_Lost/index.html
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➔https://bhuvanameenakshi.github.io/Cancer-awareness-campaign/index.html
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➔https://bhuvanameenakshik.github.io/AR.js/three.js/examples/mobile-performance.html
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My contributions
Please jot down
1. Mozilla Research - https://research.mozilla.org/mixed-reality/
2. Wiki - https://wiki.mozilla.org/India/WebVR/
3. Github - https://github.com/webvr-india/volunteer-contributions/
4. Etherpad - https://public.etherpad-mozilla.org/p/webvr-india
5. Join A-Frame slack: https://aframevr-slack.herokuapp.com
6. MozActivate activity:
https://activate.mozilla.community/developer-engagement/webvr-camp/
We are(VR) social
Follow us on Twitter:
@aframevr
@mozillavr
@mozillareality
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Join WebVR Slack:
https://webvr.slack.com
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Join A-Frame Slack:
https://aframevr.slack.com
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Stay in touch
@bhuvanakotees1
bhuvanameenakshi@gmail.com
https://in.linkedin.com/in/bhuvana-meenakshi-a67b58103
https://github.com/BhuvanaMeenakshiK
That's all folks!!
Let's beat the heat with cool VR
By Bhuvana Meenakshi
Let's beat the heat with cool VR
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