NetsBlox Services
Services
- Services represent different capabilities that the user can "opt in for."
- These include:
- RPC's (maybe called "Helpers")
- Message Types
- Project Count
- Purposes (formerly called "Game Types")
- Services are used like multiple inheritance (or like mixins in Javascript) allowing a single project to have a multiple services
Service Types
RPCs
-
RPCs (remote procedure calls) provide
- Assistance for students by performing trickier tasks
- Access to external functionality not otherwise available
- Google Maps API
- Earthquakes API
- Imported like Snap! libraries
Message Types
- Provide structure to the communication between NetsBlox projects
- Example:
Message Type Rules
- Message types can have associated rules about their use
- For example, a TicTacToe message type may have rules about when it can be sent. That is, it may need to wait until all other players have sent a TicTacToe message
Project Count
-
Project count specifies the number of projects that can received messages from one another
- Similar to chat rooms
- Every project has an associated project count
- Initial project count is infinite (a single global room)
Purposes
- Purposes provide information about the intention or goal of the project (eg, TicTacToe, Weather, etc)
- A purpose may also include the following to achieve their task
- Project Count (required)
- Message types
- RPC's
- Every project has exactly one purpose
- Added to a "General" purpose on creation
- New purposes can be created by the user
- Projects can only communicate with others with the same purpose
Conflicts
Conflicts
- The only things that conflict are purposes and project counts
- Except for the "General" purpose
- However, services (eg, message types) specified by the purpose cannot be removed unless the purpose is changed
NetsBlox
By Brian Broll
NetsBlox
- 802