Game Dev Games

It's about the journey, not the destination

Why are we doing this?

  • To get experience solving problems
  • To work on design collaboratively
  • To have fun!

How to: Brainstorm

  • Have a group writer
  • Say ideas out loud; write the ideas down
  • Never critique an idea during brainstorming

Source citing

Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman

Characteristics of Rules 

  • Rules limit player action
  • Rules are explicit and unambiguous
  • Rules are shared by all players
  • Rules are fixed
  • Rules are binding
  • Rules are repeatable

 

(NOTE: Some games question and violate these characteristics... something about "Rules are meant to be broken")

Activity: Change the Rules!

  • Start with an existing game (Ex: Trivial Pursuit)
  • Change the rules to make the gameplay different
    • ( -- correct answers win you turf on a board)
  • Write the rules down, make them clear 
    • A stranger should be able to play without your help

Activity

  1. Get used to the game
  2. Brainstorm
  3. Reinvent the game

Time

  1. ~2 minutes
  2. ~9 minutes
  3. ~16 minutes

Reflect

  • Report (tell us what your group played)
  • Initial Reactions 
  • Something good!
  • Where would you take it?

Feedback Loops

  • Positive feedback: (Snowballing)
    • Destabilizers
    • "For every N points a team is ahead, they may have an additional player in play"
  • Negative feedback: (Thermostat)
    • Equalizers
    • "For every N points a team is behind, they may have an additional player in play"

Positive Example: 

  • Players take turns rolling 1 die, first to 21 wins.
  • If a player rolls a six, they get a bonus roll.

Negative Example: 

  • Players take turns rolling 1 die, first to 21 wins.
  • If a player rolls a one, they get a bonus roll.

Activity: Feedback Loops

  • Start with an existing game
  • Add a feedback loop to destabilize the game
  • Write down what rules changed 
  • Pass the game to another group

 

  • Get a game from another group
  • Add a feedback loop to fix/stabilize the game
  • Write down what rules changed

Activity

  1. Acclimate
  2. Brainstorm
  3. Destabilize
  4. Stabilize

Time

  1. ~2 minutes
  2. ~9 minutes
  3. ~13 minutes
  4. ~13 minutes

Reflect

 

  • What was broken about the game you received?
  • How did you use feedback loops to "fix" it?
  • How did the game feel change with each addition?
  • Consider your current games in terms of feedback loops

Information

  • Knowledge or content that is manipulated, acquired, hidden, and revealed during player
  • Perfect Information: Players publicly share all knowledge in a game (Chess/Backgammon)
  • Imperfect Information: Some information is hidden from some or all players (Poker/Memory)

Activity:

Information Manipulation

  • Use one 'generic game material'
  • Create a game based on the usage of information
  • Examples:
    • All info is public (Chess)
    • Some info is private (Poker)
    • One player has special knowledge (DnD)
    • Game contains info hidden from all players (Clue)

Activity

  1. Brainstorm
  2. Create
  3. Iterate

Time

  1. ~9 minutes
  2. ~21 minutes
  3. ~13 minutes

 

Reflect

  • What types of play does an information model create?
  • A familiar game with a different information scheme?
  • How does your current game use information?

Game Dev Games

By dlindema

Game Dev Games

7-6-2015

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