Second Life
Opportunities for Dofinity
What is Second Life
- Virtual 3D World (not a game)
- Made of 256x256 m spaces called "sims" (servers)
- The "Grid" - a series of connected, private or public, sims (23k as of Dec 31 2017)
- Community
- 500k monthly active users
- 60k concurrency peak
- Creation platform
- Built in 3d building tools
- Scripting environment
- Virtual currency (Linden Dollars $L)
- 250$L per 1 USD
- Purchasable/sellable (fixed exchange rate)
- 500$ mil USD total economy (2015)
- Users earned $60 mil USD in 2017 (120 PANs)
Revenue Channels
- Second Life Marketplace
- In world physical store
- Services (lead seeking)
Scripting
- Custom basic in-world programming language - LSL
- Limited in capabilities, but has over 200 api functions
- Bots (real accounts)
- Allows all capabilities a real user has
- Written in .NET
- There are plenty of bot services
- Connector library provided by SL (.NET)
- Open source libraries
Where does web fit in?
- Websites can be embedded on in-world objects
- Fancy HUD's (extremely lacking in SL)
- Complementary websites to products and services
- API services
Possible Services/Products
- HUD framework using web (lead generation)
- CIAM and loyalty services
- Land visitors
- Group members
- Customers
- Event attendeesĀ
- Analytics
- Customer Support
- ...
Caveats
- There are no companies, only casual users and independent workers, or small teams (1-5) running a virtual "business"
- Success stories are usually based on micro transactions
Second Life
By dofinity
Second Life
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