Second Life

Opportunities for Dofinity

What is Second Life

  • Virtual 3D World (not a game)
    • Made of 256x256 m spaces called "sims" (servers)
    • The "Grid" - a series of connected, private or public, sims (23k as of Dec 31 2017)
  • Community
    • 500k monthly active users
    • 60k concurrency peak
  • Creation platform
    • Built in 3d building tools
    • Scripting environment
  • Virtual currency (Linden Dollars $L)
    • 250$L per 1 USD
    • Purchasable/sellable (fixed exchange rate)
    • 500$ mil USD total economy (2015)
    • Users earned $60 mil USD in 2017 (120 PANs)

Revenue Channels

  • Second Life Marketplace
  • In world physical store
  • Services (lead seeking)

Scripting

  • Custom basic in-world programming language - LSL
  • Limited in capabilities, but has over 200 api functions
  • Bots (real accounts)
    • Allows all capabilities a real user has
    • Written in .NET
    • There are plenty of bot services
    • Connector library provided by SL (.NET)
    • Open source libraries

Where does web fit in?

  • Websites can be embedded on in-world objects
  • Fancy HUD's (extremely lacking in SL)
  • Complementary websites to products and services
  • API services

Possible Services/Products

  • HUD framework using web (lead generation)
  • CIAM and loyalty services
    • Land visitors
    • Group members
    • Customers
    • Event attendeesĀ 
  • Analytics
  • Customer Support
  • ...

Caveats

  • There are no companies, only casual users and independent workers, or small teams (1-5) running a virtual "business"
  • Success stories are usually based on micro transactions

Second Life

By dofinity

Second Life

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