Obrary

Intern Program

Program

Start late spring/summer  and run through early fall

Approximate Dates

Start : 6/2016*

End:  around 9/15/2016

Projects

Projects are not set in stone. We have three candidate project areas offering the opportunity for students to get involved and learn across a spectrum of technical abilities.

 

Intention of operating internships as a CSE 197 (field study)

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Candidate Research Subjects

  • Usability, Interfaces & Interaction design
  • Open source Photgrammetry Workflow(s)
  • Room Scale Parametric WebVR exhibition hall

Usability, Interfaces & Interaction design

Abstract: 

Experiment, test and implement a variety of reusable VR interface controls in a WebVR environment.  Continue work on Dr. Shulze's CSE 198 group research project:  "Toolbelt hierarchical menu system" by extending the Unity prototype and porting to WebVR Environment.

 

Potential Features:

  • Reusable user controls
  • Customizable "Gaze Click" interfaces
    Interactive Signage to provide information about the works
  • Room Scale Experience
  • User controlled navigation (teleportation) through a large virtual space.
  • Vive Hand controllers /Screen tap, etc
  • Scaleable design to allow new exhibits to be added easily

Open source Photgrammetry Workflow(s)

Abstract:

Explore capabilities and best practices for photogrammetry:  capture techniques, mesh reconstruction and post-processing using open source toolchain(s).

  • Explore open source and proprietary software
  • learn point-cloud capture and mesh reconstruction
  • design capture workflow
  • design post-processing workflow
  • design capture rigging

Parametric WEBVR  Exhibition Hall

Abstract:

Build a parameterized virtual exhibition hall in Vizor to showcase photogrammetric captures of historically significant sculptures made by Cosmo Wenman's  

 

Potential Features:

  • WebVR using Vizor
  • Embedded deployment in a website
  • Interactive Signage to provide information about the works
  • Room Scale Experience
  • User controlled navigation (teleportation) through a large virtual space.
  • Vive Hand controllers /Screen tap, etc
  • Scaleable design to allow new exhibits to be added easily
  • Ability to change the exhibition environment easily

Program Advisers/Mentors

Internship Program Project Candidates

By Eric Schleicher

Internship Program Project Candidates

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