Erik Champion
Erik Champion, Curtin University
Erik Champion background: Research Professor, UNESCO Chair, Dean, Project leader: DIGHUMLAB; Grad + Research Director
@nzerik erik.champion@unisa.edu.au
4 books
4 books
12 chapters
Research: Architectural history; virtual heritage; e-games
BOOKS
KEYNOTES-TALKS: Living Heritage, PHIVE, Swedish Museum of World Culture, ACM Interactive Surfaces and Space; 50th anniversary UNESCO meeting in China (16.11.22).
BOOK CHAPTERS: 12, some journal articles, papers
ICOMOS GA 2023: Digital Heritage co-chair. Mod, CACHE advisory.
GRANTS: 2022 Completing 2 ARC grants (see below, one arch. history)
Chapter
Chapter
Books
Book Chapters: 12 (8 in press, 4 to finish)
Grants: 2022 planning 2 ARC submissions
Screen Tourism and Affective Landscapes
The Real, the Virtual, and the Cinematic
Edited By Erik Champion, Christina Lee,
Jane Stadler, Robert Peaslee
Castles: Medieval-modding Skyrim. In R. Houghton (Ed.), Teaching the Middle Ages through Modern Games, UK: De Gruyter Oldenbourg. 24 October 2022.
Champion, E. (2022: invited). Not Quite Virtual: Techné between Text and World. In B. Mauer & A. Salter (Eds.), Reimagining the Humanities. Anderson, South Carolina, USA: Parlor Press. Chapter sent. 2022 USA summer.
Champion, E. (2022: invited). Reflective Experiences with Immersive Heritage: A Theoretical Design-Based Framework. In A. Benardou & A. M. Droumpouki (Eds.), Difficult Pasts and Immersive Experiences. London, UK: Routledge. ISBN 9781032060866. 21 December 2022.
Champion, E., & Hiriart, J. (2023: invited. In press). Workshopping Board Games for Space Place and Culture. In M. Lasansky & C. Randl (Eds.), Playing Place: Board Games, Architecture, Space, and Heritage. Cambridge, Massachusetts, USA: MIT Press.
Champion, E. M. (2023: invited). Virtual Heritage: How Could It Be Ethical?? In A. Pantazatos, T. Ireland, J. Schofield, & R. Zhang (Eds.), The Routledge Handbook of Heritage Ethics: Routledge.
Champion, E. (2023). Swords Sandals and Selfies: Videogame Tourism. In E. Champion, C. Lee, J. Stadler, & R. Peaslee. (Ed). (2023). Screen Tourism and Affective Landscapes. Routledge.
Champion, E. (2023: invited). Caught between a Rock and a Ludic Place: Geography for Non-Geographers via Games. Games and Geography. Germany, Springer-Nature. Chapter sent.
SERVICE
Unreal on a curved game screen (summer intern project)
Touchscreen Taoism
(Flash, ChiNZ student award)
My PhD student Ikrom created a 3D model/GIS database: draw around 3D objects and dynamically change the geodata.
Data + 3D Models on DBpedia (database for Wikipedia) dynamically linked at component level using Linked Open Data.
Zuckerberg previously told tech podcaster Lex Fridman: “A lot of people think that the metaverse is about a place, but one definition of this is it’s about a time when basically immersive digital worlds become the primary way that we live our lives and spend our time.”
He added: “I think that’s a reasonable construct.”
My counter take, we need to democratize the tools, content and pipeline to the Metaverse (see Tim Sweeny-Epic games, interview)
Can game engines be involved in the building construction process https://www.buildingtransformations.org/articles/game-engines-in-construction
https://medium.com/autodesk-university/making-game-engines-work-for-engineers-2c0f07d4112
https://www.saashub.com/compare-unreal-engine-vs-enscape3d nb https://blog.enscape3d.com/nvidia-rtx nb2 http://wedesignvirtual.com/virtual-reality-graphics-is-enscape-the-right-choice-for-you
By Erik Champion