Today!

Assignment 6

Due Today!!

Wednesday 11 / 04 / 2020

Meet with me

in November

10 minutes

Time

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <title>CS460 Computer Graphics at the University of Massachusetts Boston</title>
    <script type="text/javascript" src="../../js/xtk_edge.js"></script>
    <link rel="stylesheet" type="text/css" href="../../styles/fonts.css"/>
    <style>
      html, body { 
        background-color:#000;
        margin: 0;
        padding: 0;
        height: 100%;
        overflow: hidden !important;  
        font-family: din_condensed;
        font-size: 18pt;
      }
    </style>

    <script type='text/javascript'>
      window.onload = function() {

        // create a new test_renderer
        r = new X.renderer3D();
        r.init();
        
        // UMASS BOSTON
        //
        // create a cube
        umassboston = new X.cube();
        // skin it..
        umassboston.texture.file = 'umassboston.png';
        // hide it for now!
        umassboston.visible = false;

        r.add(umassboston);


        // BOSTON GFX
        //
        // create a cube
        bostongfx = new X.cube();
        // skin it..
        bostongfx.texture.file = 'bostongfx.png';
        // hide it for now!
        bostongfx.visible = false;

        r.add(bostongfx);

        // setup the camera
        r.camera.position = [00, 00, 60];
        
        // .. and render it
        r.render();
        
      };

      clicked = false;
      window.onclick = function() {
        
        if (clicked) return; // sometimes you click again by accident,
                             // and restart the animation.. let's not!

        // we need user feedback, to allow the music to play..
        // let's do it on click!
        clicked = true;
        animation();

      }


      function animation() {

        // start the music
        var music = document.getElementById('music');
        music.autoplay = true;
        music.load();

        setTimeout(function() {
          umassboston.visible = true;
        }, 400);
        
        setTimeout(function() {
          umassboston.visible = false;
          r.camera.position = [0, 0, -25];
          bostongfx.visible = true;
        }, 3200);

        setTimeout(rotate_bostongfx, 6200);

      };



      function rotate_bostongfx() {

        var rotateCounter = 0;

        var spinner1 = setInterval(function(){
          rotateCounter += 1;

          // console.log(rotateCounter*2);
          if (rotateCounter*2 >= 90) {
            clearInterval(spinner1); // this is not time-based now...

            bostongfx.visible = false;

            // now the real CS460 logo..
            create_cs460_logo();
            return;

          }

          bostongfx.transform.rotateY(rotateCounter*2);
        },100);



      };



      function create_cs460_logo() {

        document.getElementById('caption').style.display = 'block';

        // create a new X.object
        cs460logo = new X.object();

        // add the points, normals and colors
        //
        // this means 648000 / 3 == 216000 vertices
        // on my work machine I could set 24000000 / 3 == 8 mio vertices
        cs460logo.points = new X.triplets(648000);
        cs460logo.normals = new X.triplets(648000);
        cs460logo.colors = new X.triplets(648000);
        
        // and set the type to POINTS
        cs460logo.type = 'POINTS';
        
        // create the points, normals and colors
        for ( var x = 0; x < 60; x++) {
          for ( var y = 0; y < 60; y++) {
            for ( var z = 0; z < 60; z++) {
              
              cs460logo.points.add(x, y, z);
              cs460logo.normals.add(1, 1, 1);
              cs460logo.colors.add(x/60, y/60, z/60);
              
            }
          }
        }
        
        // add the object
        r.add(cs460logo);

        // setup the camera
        r.camera.position = [500, 500, 500];

        setTimeout(zoom_into_cs460logo, 2000);
        
      };



      function zoom_into_cs460logo() {

        var zoomer = setInterval(function() {

          // we can stop once we are far away enough
          if (r.camera.view[14] > 1000) {
            clearInterval(zoomer); 
            // console.log('zooming done'); 

            setTimeout(function() {
              document.getElementById('caption').style.display = 'none';

              start_content();
            }, 2000);
            
            return;

          }

          // zoom in
          r.camera.zoomIn();

        }, 10);

      };


      function start_content() {

        // reduce music volume
        var music = document.getElementById('music');
        music.volume = .1;

        // activate speech
        var voice = document.getElementById('voice');
        voice.autoplay = true;
        voice.volume = 1;
        voice.load();

        frames = ['content1', 'content2', 'content3', 'content4', 'content5', null];
        times = [0, // Today... 
                 1000, // 
                 4200, // And
                 6000, // 
                 10000, // this is lecture 19
                 14000];

        //
        // this is (like the whole animation concept), a little hacky!!
        //
        for (var f in frames) {
    
          setTimeout(function(f) {
            
            if (f > 0) {
              document.getElementById(frames[f-1]).style.display = 'none';
            }

            if (frames[f] != null) {
              document.getElementById(frames[f]).style.display = 'block';
            } else {
              music.volume = .1;

              setTimeout(function(f) {
                fadeout = setInterval(function(f) {
                  if (music.volume <= 0.) {
                    clearInterval(fadeout);
                    return;
                  }
                  music.volume -= .05;
                  
                }, 500);
              },3000);

              
            }

          }.bind(this,f), times[f]);

        }

      };


    </script>
  </head>
  <body>
  <div style="visibility:hidden">
    <audio id='music'>
      <source src="bensound-evolution.mp3">
    </audio>
    <audio id='voice'>
      <source src="lecture23.mp3">
    </audio>
  </div>
  
  <div id='caption' style='display:none;position: absolute;color:white;top:45%;left:50%;margin-left:50px;font-size:440%'>CS460</div>

  <div id='content1' style='display:none;position: absolute;color:white;top:25%;left:30%;margin-left:50px;font-size:440%'>Today...</div>

  <div id='content2' style='display:none;position: absolute;color:white;top:30%;left:20%;margin-left:50px;font-size:440%'>We will learn more about animations..</div>

  <div id='content3' style='display:none;position: absolute;color:white;top:20%;left:10%;margin-left:50px;font-size:440%'>And...</div>

  <div id='content4' style='display:none;position: absolute;color:white;top:35%;left:20%;margin-left:50px;font-size:440%'>We will talk to an emmy winning prime-time animator!</div>

  <div id='content5' style='display:none;position: absolute;color:white;top:45%;left:40%;margin-left:50px;font-size:440%'>This is lecture 23.</div>    

  </body>
</html>

1. Setup

2. UMB
400 ms

3. GFX
3200 ms

3. rotate
6200 ms

4. CS460
180°

5. zoom
2000 ms

6. content
camera.z > 1000

7. end
XXX ms

action

time

Skinning

Skeleton -> Mesh

Texture Mapping

X

Y

0

0

width

height

U

V

0

0

1

1

Fragment Shader

Fragment Shader

Vertex Shader

vec2(      )

vec2(      )

vec2(       )

vec3 a_Position;

vec2 a_TexCoord;

vec2 v_TexCoord;

0, 0

1, 1

0, 1

u, v

varying

vec2 v_TexCoord;

varying

sampler2D u_Sampler;

Sampling

Nearest Neighbor

Linear

Interpolation

Wrapping

Repeat

Mirrored Repeat

Clamp To Edge

Clamp To Border

For U,Vs outside 0..1

Three.js

XTK

Default WebGL

var cube = new X.cube();
cube.texture.file = 'umb.png';
var floorTexture = new THREE.TextureLoader().load( 'board.jpg' );
var floorGeometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
var floorMaterial = new THREE.MeshBasicMaterial( {
map: floorTexture,
side: THREE.DoubleSide
} );
floor = new THREE.Mesh( floorGeometry, floorMaterial );

V

U

W

3D Textures

Head

Upper Leg

1

2

3

Robot.prototype.onAnimate = function() {

  if (this.movement == 'raise left arm') {

    var T = -Math.PI;
    this.left_upperarm.quaternion.slerp( new THREE.Quaternion(Math.sin(T/2),   // x
                                                              0,               // y
                                                              0,               // z
                                                              Math.cos(T/2)),  // w
                                        0.1 );

  } else if (this.movement == 'kick') {

    // check if slerp reached almost the end
    if (this.right_upperleg.quaternion.w < 0.72) {

      // signal that the kick is done and the leg should move back
      this.movement = 'kick done';

    } else {

      var T = -Math.PI/2;
      this.right_upperleg.quaternion.slerp( new THREE.Quaternion( Math.sin( T / 2 ),   // x
                                                                  0,                   // y
                                                                  0,                   // z
                                                                  Math.cos( T / 2 ) ), // w
                                            0.1 );
                                      
    }

  } else if (this.movement == 'kick done') {

    // reset leg back to identity
    this.right_upperleg.quaternion.slerp( new THREE.Quaternion(0,0,0,1), 0.1 );

  }

};

w

during slerp "w" goes from 1 to  0.7

w

Lecture 23

By Daniel Haehn

Lecture 23

Slides for CS460 Computer Graphics at UMass Boston. See https://cs460.org!

  • 461