Christopher Bloom
Frontend developer, lover of design systems, CSS architecture, and all things javascript.
(Bad) Design Destroys Reusability
(Good) Design Enables Reusability
(since my laptop died right after I asked the question)
Less about finger pointing, much more about being responsible for the delivery of many decisions made long before implementation.
This actually ties into the efficiency discussion and having to own design we may have not been a part of.
If we could save 15% on every project with one change, would we do it?
How valuable would it be to know the solution to the same problem we have on every build?
What if we already had the tools to solve this problem, in house?
Incomplete
Fully informed by the final medium (Internet)
Not just static "pictures" but deliverables like code wireframes, prototypes, sitemaps
Fully informed by Phase2 build tools
Grids
Drupal
Pre-existing assets
Most of our designers are world-class developers
Solve problems early when it's cheap and easy
By Christopher Bloom
Frontend developer, lover of design systems, CSS architecture, and all things javascript.