James Vidler
VP of Product @ Agility CMS
NOT an expert
*Quest, and Rift coming soon
VR is the ultimate medium to express yourself
VR: New Worlds
Traditional Mediums
If you are just starting off with Unity and C#...
Spend as much time as you can learning and experimenting before jumping to building a game
Game development is hard, you will get stuck and demoralized
Start on a game only when you feel comfortable with your skills
Dodgeblock is 99% comprised of primitive game objects
Some of my early, failed attempts...
And this one...
And then my PC crashed...
I was trying to take on too much, so I developed a set of rules...
5. No gravity, physics is hard
Getting feedback is extremely valuable, but it can also be your downfall
Most difficult type of feedback are feature requests
Failure to stick to your MVP (Minimum Viable Product) can lead to...
Developing a game requires a ton of energy and time.
Don't put a strain on your relationship, its not worth it
Find a way to involve your partner in the project too
Just because something worked on your Oculus Rift while in Unity, does not mean it will work on the Oculus Go
Build and test on the Go after each feature/bug fix you do
If you aren't familiar with impostor syndrome, you will be after trying to make your first game
Best way to keep your confidence up is to have a good support system
Friends and family
The VR Community
On launch day, I felt a great sense of achievement, but I was also incredibly nervous
Then sales began to pour in...
Then kinda plateaued :(
Want a free key for Dodgeblock? DM me on twitter @jameskvidler
By James Vidler