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Media & Communication

Trends in Technology

by Johannes de Boer

Johannes de Boer

Researcher & Lecture
Saxion, Enschede

 

Ph.D. Candidate
HMI Group, University of Twente

 

Chairman
Twents Voorjaarskamp Foundation

Research

  • Project : Safety@Work

  • Goal : Improving safety at (industrial) workplaces with

    the help of Ambient Intelligence

  • Nature of sector (large factories, outdoors) limit

    possibilities for interventions. But the impact of injuries and accidents are relatively large.

OVERVIEW

This week :

Trends in Technology

 

Next week :

Social TV & Social Shopping

ASSESSMENT

Which trends

Categories of Social TV

What is Social Shopping

Ethical considerations for new technologies

Inspiration
Knowledge
Technology

Future Trends

How to predict (Technological) Trends?

Laws

of technology

Moore's Law

Moore's Law

Gilder's Law

Gilder's Law

Metcalfe's Law

3 Laws

Top

Technological

Trends

Trends 1-3
The Merging of the Real and
Virtual Worlds:

  1. Computing Everywhere
  2. The Internet of Things
  3. 3D Printing

The Internet of Things

The Internet of Things

Trends 4-6
Intelligence Everywhere:

  1. Advanced, Pervasive, Invisible Analytics
  2. Context-Rich Systems
  3. Smart Machines

Trends 7-10
IT for the Digital Business:

  1. Cloud/Client Architecture
  2. Software-Defined Infrastructure and Applications
  3. Web-Scale IT
  4. Risk-Based Security and Self-Protection

Personal data
& Privacy

“PERSONAL DATA IS THE NEW OIL OF THE INTERNET
AND THE NEW CURRENCY OF THE DIGITAL WORLD.”

 

Meglena Koeneva (03-2009)

Target

'She's still in high school, and

you're sending her coupons for baby clothes and cribs?

 

Are you trying to encourage her to get pregnant?'

"Mindreader"

Technology

QR codes

QR codes

  • Quick Response Codes
  • Two-dimensional barcodes
  • Developed in 1994 by Denso-Wave
    (Japan)
  • Identification of car-parts (Toyota)

Smartwatches / Wearables

'connected to'/extension

Mostly not stand-alone

 

Adds ease-of-use to mobile devices

 

Oculus Rift

  • Immersive gaming headset
  • raised $91 million for development
  • of which $2.4 million via kickstarted
  • consumers: expected
  • version 2 available for research/education

Google Glass

  • optical head-mounted display
  • connected to Android devices
  • Never came out of development phase
    (according to Google not RTM)
  • V2 in development

Banned in Public Spaces

Sony's Answer

Microsoft's Answer

Microsoft's Answer

Other Trends

Flexible / Rollable display

3D printing

Various materials

Intuitive Access

Without keyboard/mouse/display

Bigger Displays

Wall

Floor

Water Projection

Thanks!

 

Johannes de Boer

Room: G2.28 & G6.25

j.deboer@saxion.nl

Media & Communication HC3

By Johannes de Boer

Media & Communication HC3

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