User Experience Design

On Purpose


http://slid.es/juanojeda/learn-you-a-ux 


                                     



Hi, I'm Juan

User Experience Developer, Kiandra IT


8 years designing experiences
26 years experiencing designs



                                         



    Hi, I'm Jim

    Developer, Kiandra IT


    1 years  deliberately  designing experiences
    8 years accidentally




                                             



    Every Product

    Has a User Experience





                                         

    What is the User Experience?

    User Interface
    Visual Design
    User Pathways
    Information Architecture
    Copy Writing
    Risk/Reward Perception
    Behaviour Management
    Social Reference
    Understanding the Product
    And more...

    User Experience

    (a definition)


    A person’s perceptions and responses that result from the use or anticipated use of a product, system or service.

    ISO 9241-210 (2010)




    It's ALL UX


    How do we
    turn this ...







     

    ... into this ...

     

    ... and not this?




    Design (what is it?)

    What is it?


    Design

    (Another definition)

    A specification of an object, manifested by some agent, intended to accomplish goals , in a particular environment , using a set of primitive components , satisfying a set of requirements , subject to some constraints .

    Ralph & Wand (2009)





    Design is merely the set of decisions you either make or set aside when you create your product. You cannot not design.
    Hall (2014)



    Every Product
    Has a UX Designer


    and if you don't know who it is, it might be you!

    You're Already Doing Design





    Intentional UX Design

    (a simple-and-in-no-way-comprehensive guide)

    • Know your users 
    • Remember your goals (user AND business)
    • Understand your environment
    • Define your constraints

    Example User Persona



    Know Your Users 

    !important;

    (Tool: Personas)

    • There's nothing worse than an imaginary persona
    • Meet them any way you can (in person, data, anecdotes, approximation)
    • Get to know them, deeply (goals, workflows, demographics, environment, capabilities, attitude, interactions)
    • Introduce them to everybody
    • Keep them in the loop!

    Example User Story



    Remember your Goals

    (Tool: User stories)


    • Define your overall goals (users AND business)
    • State your goals for every feature
    • Know when you've met your target
    • K.I.S.S and cull

    Example Scenario



    Understand Your Environment

     (Tool: Scenario)

    • Where is your design being used? (geographic, network conditions, device)
    • Know your competitors (for attention)
    • Know your potential allies
    • Is your app improving the user's environment?


    You have special powers


    Consider: Responsive Design

    Machine Learning


    • Adaptive Content
    • Adaptive Navigation
    • Natural Language Processing



    Define Your Constraints

    (Tool: design principles and patterns)

    !important; 


    • Comes from research (users, environment, competitors)
    • Lets you say NO
    • Distinguishes you from competitors
    • There will be exceptions - get to know them!
    • Old principles may not apply
    • Principles invite discussion
    Mostly courtesy of  (Spool, 2011)

    Example Design Principle



    BONUS

    Use a Toolkit!

    (Tools: Frameworks, style tiles)

    • Consistency is KING
    • Convention over creativity
    • Extend as necessary (document as you go!)



    UX Reviews


    • Improves the products UX
    • Improves a teams UX skills
    • Improves team communication
    • Encourages shared ownership of UX



    UX Reviews


    • Doesn't Require a UX Guy

    (Though it helps)

    • Fits alongside a code review
    • Consider the things we have discussed
                                (users, goals, constraints, environment)

      Useful Questions to Ask

      Goals

      • What is the user's desired outcome?
      • What is the business' desired outcome?
      • Does it achieve the outcomes?
      • Does it account for failure?
      • Is this too much?

      Useful Questions to Ask

      Users

      • Who is this person?
      • What are they trying to achieve?
      • What motivates them?
      • Where are they comfortable?

      Useful Questions to Ask

      Environment

      • Where is the user?
      • How do they feel?
      • What apps do they use?
      • How much time do they have?

      Useful Questions to Ask

      Constraints

      • Does it follow our design priniciples?
      • Is this an exception, or is the rule broken?
      • Does this rule still apply?
      • Does this experience "fit" within the system?

      Helpful reading





      Thanks!

      http://slid.es/juanojeda/intentional-ux

      Learn You a UX

      By juanojeda

      Learn You a UX

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