Mobile Trends & Insights

Ken Baldauf

Software Engineer @ Acorns
Organizer @ OC Android

  • Android vs iOS
  • Cross platform development
  • Instant Apps/App Clips
  • Biometric technology
  • AR/VR
  • IoT & Wearables

Android vs iOS Overview

  • Android
    • Android Inc. founded in October 2003
      • Originally targeted as OS for digital cameras
    • Bought by Google in July 2005
    • Launched in September 2008
    • Latest: Android 11 (September 2020)
    • Native apps written in Kotlin & Java
  • iOS
    • Owned by Apple; internal development began in 2005
    • Launched in June 2007
    • Latest: iOS 14 (September 2020)
    • Native apps written in Swift & Objective-C

US Market Share

Global Market Share

Android: Free vs Paid Apps

iOS: Free vs Paid Apps

Cross Platform Development

  • Shared codebase across Android & iOS
  • Pros
    • Can reduce development time and/or cost
    • Enforces consistency across platforms
    • Can reduce barriers in terms of language expertise
  • Cons
    • Difficult to build complex UIs
    • Reduced code performance 
    • Slow adoption of new platform features
    • Potentially less developer tooling

Cross Platform Types

  • Legacy
    • Apache Cordova, PhoneGap & Ionic
    • Xamarin
  • React Native
    • Developed by Facebook
    • Uses Javascript with React framework
  • Flutter
    • Developed by Google
    • Written in Dart
  • Kotlin Multiplatform
    • Developed by JetBrains
    • Business logic only; can't be used for UI

Cross Platform Statistics

Instant Apps/App Clips

  • Concept
    • Mini apps ran without installation
    • Offer limited subset of a standard app's functionality
    • Native UX instead of dealing with mobile website
    • Work well with Apple/Google sign in + digital wallet
    • Option to download app for full functionality
  • Instant Apps
    • Android
    • Announced in 2016; launched in 2017
  • App Clips
    • iOS
    • Announced/Launched in 2020

Instant Apps/App Clips Usage

  • User opens a link on their phone
    • Full app opens if it is installed on the phone
    • Mini app streamed to device if link supports it
    • Fallback to opening link in browser if all else fails
  • Example: Mobile parking payment
    • Scan QR code on parking sign
    • Launches native app experience
      • Enter parking space number
      • Decide how many hours of parking
    • Launch Apple or Google Pay to process payment
  • Example: One level demo of game

Biometrics

  • History
    • First fingerprint sensor: Motorola Atrix (2011)
    • Touch ID with iPhone 5s (2013)
    • Iris Unlock with Samsung Galaxy Note 7 (2016)
    • Face ID with iPhone X (2017)
  • Face vs Fingerprint
    • Face unlock is generally faster
    • Fingerprint unlock is less battery intensive
    • Security is still up for debate
  • Global mobile biometrics market
    • Projected growth of $15.63 billion from 2020-2024
    • According to market research company, TechNavio

AR/VR

  • Augmented Reality
    • Adds digital elements to live view of the world
    • Often done with smartphone camera
    • Examples
      • Google Glass
      • Face filters: Snapchat & Instagram
      • Games: Pokemon Go
  • Virtual Reality
    • Complete immersive virtual experience
    • Shuts out physical world
    • Can cause motion sickness
    • Types: standalone, phone powered & pc powered

Future of AR/VR

IoT Sales

Wearable Shipments

Recap

  • iOS still on top in US; Android is king globally
  • Hard to make money from app store outside of games
    • Most popular apps are a mechanism for getting a product to a user base
  • Look for Instant Apps/App Clips to simplify the mobile web experience.
  • Native apps still dominate the marketplace
    • But cross platform solutions keep getting better
  • Biometrics, wearables & IoT will continue to improve the link between our phones and the world around us.
  • AR/VR is the hardest to predict, but has the most potential for revolutionary changes.

Questions?

Mobile Trends & Insights

By Kenneth Baldauf

Mobile Trends & Insights

A look at what the future might hold in mobile.

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