VIRTUAL REALITY
DM3005 - Interactive Devices - Arvid Långström
"...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body"
PASSIVE
EXPLORATORY
INTERACTIVE
user sees, hears, feels the environment
user can explore the environment himself
user can explore, interact, and modify the environment
Brief history of VR
1930
Pygmalion's Spectacles
1950-1970
Sensorama & The Sword of Damocles
1990-2000
2000-2016
Virtual Boy & Sega VR
Oculus Rift
VR today
Military
Medicine
Entertainment
To name a few...
Head mounted display (HMD)
Two displays - one for each eye
Head tracking - gyrospoces, accelerometers etc.
CAVE-system
Projectors aimed at several screens
3D-glasses to view graphics generated by projectors
Motion capture keeps track of the user
CASE STUDIES
KAT walk
HMD
Uses treadmill to enable walking around
NeuroTouch
Practice neurosurgical procedures
VR for surgical purposes
Needle Anxiety VR
Usage of HMD-VR to help with needle anxiety
Works as a distraction
Famous Deaths
Users locked into a casket
Uses only sound and smell
Lets the user experience the final moments of famous people
Problems
Health issues
Nausea, Dizziness, Strained eyes etc
Economical issues
Expensive hardware, not everyone can afford it
Technological issues
Requires powerful hardware to recreate successfully
Conclusions
Has many areas of use, and is quite effective
If/when the physical issues can be over come - possibilites are endless
Questions?
Virutal Reality
By langstrom
Virutal Reality
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