Empire State Immersive Experiences (ESIE) Project :

CAPTURE REALITY AT YOUR LIBRARY  

Ken Fujiuchi

Emerging Technology Librarian

Joseph W. Riggie

Information Systems Librarian

Presenters

Two

20 Minutes

  • Introduction to eXtended Reality (XR)
  • Possible Roles of Librarians and Libraries

20 minutes

  • Introduction to ESIE Project
  • Demo of ESIE.SPACE

10+ Minutes

  • Examples
  • Discussion

Three

One

Virtual Reality

  • Computer Generated
  • Controlled Environment
  • Immersive

Augmented Reality

  • Live, physical view
  • Overlaid sensory information
  • Approachable

VR

MR

AR

Milgram, Paul, Haruo Takemura, Akira Utsumi, and Fumio Kishino. 1995. “Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum” 2351: 282–92.

Mixed Reality

Sometimes you want to experience things you are learning about in class

Role of Libraries and Librarians

Content Curation & Evaluation

  • 3D scanning and 360 capture
  • Quality and authority control
  • Digital curation is necessary
  • What content is deserving of digital preservation?
  • What is real? Can librarians act as arbiters of genuine content?

Cataloging

  • Cataloging for linked data environment
  • Data can be independent of object
  • New ways to catalog and record metadata

User Experiences

  • New user interface possibilities
  • New ways to interact with materials
  • New ways to access information

Digital Preservation

  • Preserve interactions and experiences
  • 3D reproduction
  • Preservation through data

ESIE 360 Kit

  • Ricoh Theta V
  • Low Profile Stand
  • 3D Spatial Audio Recording
  • Protective Case
  • User Guide
  • Release template

ESIE 360 Kit

  • Ricoh Theta V
  • Low Profile Stand
  • User Guide
  • Release template

ESIE.space

  • Built on the Archipelago platform
  • Developed by WNYLRC and METRO ESLN councils
  • All content under a CC-BY-NC license

None of this would be possible without the support of the WNYLRC LiBrary resources Committee and other interested librarians

Examples

Anne FRank HOUSE VR

  • The tour gives an immersive experience of the hiding place of Anne Frank and the seven other people in the Secret Annex.
  • Anne Frank House VR shows the furnished rooms of the Secret Annex.  
    • The real Secret Annex is empty.
  • The tour provides access to mobility impaired individuals as well

ShelvAR

  • Use AR and visual identifiers to find misplaced books
  • Discontinued due to patent dispute

Variation on a theme

Sensor based

Measurement based

LIDAR

Photogrammetry

  • Create 3D models of real objects from photographs of this same object.

Flexible Virtual Spaces

Mythical Maze

http://www.sol.us/mythical/

Questions?

Empire State Immersive Experiences (ESIE) Project: Capture Reality at your Library

By Ken Fujiuchi

Empire State Immersive Experiences (ESIE) Project: Capture Reality at your Library

SUNYLA 2020

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