Critical reflection

on our design METHODOLOGy

 

Magnus

Traditional approach

  • They were subjects of study
  • We were the designers

 

  • Social and cultural context have been a focus of our process, yet it has been hard to assess the context due to e.g. physical distance.

 

  • If lack data;
    the user we talk about is often a stereotype (Nielsen, 2013)

PARTICIPATORY DESIGN

  • Did we give the stakeholders a voice in the design of the application? (Robertson & Simonsen, 2013)

 

  • Genuine participation
  • Mutual learning

 

  • Stakeholders in the solution
    • Stakeholder's interest
    • Ownership
  • RLabs: Empowering individuals using digital media. (Marlon Parker)

Retrospectively

  • “Pressure in a project to be ‘constructive’ may obliterate the desire and obligation of a researcher to be critical.” (Pedersen, 2007)

 

  • How do you facilitate participatory design over long distances?

    • E.g. Probe kits (Jesper Simonsen and Toni Robertsen)

      • Photos, video and maps

      • Postcards with questions etc

Reflections on brainstorming

Mikkel

Brainstorm Problems

  • 3-6-5 brainwriting
    • used too early?
  • Neglected use after finding the focus
  • What could we have done differently?
    • Utilised personas

Personas

  • Variety of personas
  • What could we have learned
  • Limitation for inspiration
  • More interviews?

Further Development

Thomas

Course calendar

  • Courses
  • My schedule
  • Suggestions

 

  • Schmidt, Barkhuus and Dey

Youth café screen

  • Feed of deeds and news
  • To create more awareness

Check-in feature

  • Active context-awareness perhaps a problem?
  • Redesign to ensure user-control

cobad, individual

By Magnus Kromann

cobad, individual

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