Critical reflection
on our design METHODOLOGy
Magnus
Traditional approach
- They were subjects of study
- We were the designers
- Social and cultural context have been a focus of our process, yet it has been hard to assess the context due to e.g. physical distance.
- If lack data;
the user we talk about is often a stereotype (Nielsen, 2013)
PARTICIPATORY DESIGN
- Did we give the stakeholders a voice in the design of the application? (Robertson & Simonsen, 2013)
- Genuine participation
- Mutual learning
- Stakeholders in the solution
- Stakeholder's interest
- Ownership
- RLabs: Empowering individuals using digital media. (Marlon Parker)
Retrospectively
- “Pressure in a project to be ‘constructive’ may obliterate the desire and obligation of a researcher to be critical.” (Pedersen, 2007)
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How do you facilitate participatory design over long distances?
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E.g. Probe kits (Jesper Simonsen and Toni Robertsen)
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Photos, video and maps
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Postcards with questions etc
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Reflections on brainstorming
Mikkel
Brainstorm Problems
- 3-6-5 brainwriting
- used too early?
- Neglected use after finding the focus
- What could we have done differently?
- Utilised personas
Personas
- Variety of personas
- What could we have learned
- Limitation for inspiration
- More interviews?
Further Development
Thomas
Course calendar
- Courses
- My schedule
- Suggestions
- Schmidt, Barkhuus and Dey
Youth café screen
- Feed of deeds and news
- To create more awareness
Check-in feature
- Active context-awareness perhaps a problem?
- Redesign to ensure user-control
cobad, individual
By Magnus Kromann
cobad, individual
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