Introduction to Blender

Form 3 - Computer

2023-2024

Floor 4 - Computer Room

Mr. Peter

 

Outline

Outline

Test Revision

Test Revision

Part 1 - Create the ground

Test Revision - The ground

Select the cube

1.

Detail steps

Test Revision - The ground

Press S key to scale the cube

1.

Press Z key to scale the cube along with Z axis

2.

Detail steps

After

Test Revision - The ground

Select the ground

1.

Press S key to scale the cube to be bigger

2.

Detail steps

After

Test Revision - The ground

Select the ground

1.

2.

Detail steps

3.

Press S key to scale the cube

Press Z key to scale the cube along with Z axis

After

Test Revision - The ground

Press Ctrl + B to use Bevel tool

1.

2.

Detail steps

Press Tab key to edit the cube

3.

Move the mouse to adjust corners of the object

4.

Scroll the mouse to add more lines

5.

Click to confirm

After

After

Test Revision - The ground

Press Ctrl + B to use Bevel tool

1.

2.

Detail steps

Press Tab key to edit the cube

3.

Move the mouse to adjust corners of the object

4.

Scroll the mouse to add more lines

5.

Click to confirm

After

After

6.

Press Tab key to leave the edit mode

Test Revision - The ground

Press Ctrl + B to use Bevel tool

1.

2.

Detail steps

Press Tab key to edit the cube

3.

Move the mouse to adjust corners of the object

4.

Scroll the mouse to add more lines

5.

Click to confirm

After

After

6.

Press Tab key to leave the edit mode

After

Test Revision

Part 2 - Illuminate the environment

Test Revision - Illuminate the environment

Detail steps

Change viewport shading to show colours and lighting

1.

Test Revision - Illuminate the environment

Detail steps

Select default light bulb or create a new light bulb by pressing Shift + A key.

1.

Press Shift + D keys to duplicate more light bulbs 

2.

After

Test Revision

Part 3 - Create cylinder

Test Revision - Cylinder

Detail steps

Press Shift + A keys to pop the menu

1.

Choose Mesh -> Cylinder

2.

After

Test Revision - Cylinder

Detail steps

Select the cylinder

1.

Press G key to grab the object

2.

Press Z key to move it along with Z asix

3.

After

Test Revision - Cylinder

Detail steps

Select the cylinder

1.

Press Tab key to edit the object

2.

After

Test Revision - Cylinder

Detail steps

Press Ctrl + B keys to use Bevel tool

1.

Move the mouse to adjust the corner of the object

2.

Click to confirm

3.

After

Test Revision - Cylinder

Detail steps

Press Tab keys to leave the editing mode

1.

Test Revision - Cylinder

Detail steps

Press R key to rotate the object

1.

Click to confirm the rotation

2.

After

Test Revision - Cylinder

Detail steps

Press G keys to grab and move it to a suitable place

1.

Click to confirm the movement

2.

Test Revision

Part 4 - Create Dumbbell

Test Revision - Dumbbell

Detail steps

Press Shift + A keys to pop up the menu

1.

Choose Mesh -> Cube

2.

After

Test Revision - Dumbbell

Detail steps

Select the cube

1.

Press G key to grab the object

2.

After

Press Z key to move it along with Z asix

3.

Test Revision - Dumbbell

Detail steps

Select the cube

1.

Press S key to scale the object to be smaller

2.

Test Revision - Dumbbell

Detail steps

Select the cube

1.

Press Tab key to edit the object

2.

Test Revision - Dumbbell

Detail steps

Change to the face mode to enable selecting faces of the object

1.

Test Revision - Dumbbell

Detail steps

Select the face

1.

Press E key to extrude the face

2.

Press S key to scale the extruded face

3.

After

Test Revision - Dumbbell

Detail steps

1.

Press E key to extrude the face

Test Revision - Dumbbell

Detail steps

1.

Press E key to extrude the face

2.

Press S key to scale the extruded face

Test Revision - Dumbbell

Detail steps

1.

Press E key to extrude the face

Test Revision - Dumbbell

Detail steps

1.

Press A key to select all faces of the object

2.

Press Ctrl + B key to use bevel tool

After

Test Revision - Dumbbell

Detail steps

1.

Press Tab key to leave the edit mode

Test Revision

Part 5 - Create Rocket

Test Revision - Rocket

Detail steps

Press Shift + A keys to pop up the menu

1.

Choose Mesh -> UV Sphere

2.

After

Test Revision - Rocket

Detail steps

Press Tab key to edit the object

1.

Press and hold Shift key to select top faces

2.

After

Test Revision - Rocket

Detail steps

Press E key to extrude the face

1.

Press Z key to move it along with Z asix

2.

Test Revision - Rocket

Detail steps

Press S key to scale the face

1.

Press Z key to move it along with Z asix

2.

Input 0 as the scaling size

3.

Test Revision - Rocket

Detail steps

Press E key to extrude the face

1.

Press S key to scale the extruded face

2.

Test Revision - Rocket

Detail steps

Press E key to extrude the face

1.

Test Revision - Rocket

Detail steps

Press E key to extrude the face

1.

Press S key to scale the face

1.

Test Revision - Rocket

Detail steps

Press E key to extrude the face

1.

Test Revision - Rocket

Detail steps

Press Tab key to leave the edit mode

1.

Press S key to scale the object

2.

Press Z key to scale it along with Z asix

3.

After

Test Revision - Rocket

Detail steps

Press Tab key to edit the object

1.

Press and hold Shift key to select faces

2.

Test Revision - Rocket

Detail steps

Press E key to extrude the face

1.

Press S key to scale the selected face

3.

Pull up and click to confirm

2.

Input 0 as the scaling size

4.

After

Test Revision - Rocket

Detail steps

Press Tab key to leave the edit mode

1.

Press R key to rotate the object

2.

Test Revision - Rocket

Detail steps

Right click the object

1.

Select Shade Smooth option to make faces to be smooth

2.

Test Revision

Part 6 - Assign colour to the ground

Test Revision

Part 7 - Assign colour to the cylinder

Test Revision

Part 8 - Assign colour to the dumbbell

Test Revision

Part 9 - Assign colour to the rocket

Test Revision

Part 10 - Render image

F3 - Test Revision

By Mr Peter

F3 - Test Revision

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