"Interdisciplinary education for the game industry"
2014 - Oulu Game LAB Student
2015 - Started Game LAB in Romania
2016 - Trainee in Oulu
2016 - Created Game LAB TM NGO in Romania
Expanding the Game LAB Model.
2017 - Game LAB Master
OAMK TEAM
Think about the future of education
Current state
From my point of view
Outdated
motivation
Information at our fingertips.
Lack of autonomy
Inautenthic learning
Shape
There must be a better way
Interdisciplinary education
The LAB Studio Model
+
The environment was not working, we needed something new.
- Layoffs.
Flexibile
Encourage failure
Failure
Empowers
Success
Interdisciplinary teams
Kill projects.
Semester 1
Semester 2
Interdisciplinary
Intercultural
Interage
Feedback from participants
I have learned more in 1 year of OGL compared to what I did in 2 years of OAMK studies.
What OGL teaches you is professional working methods in a real life situation.
Time at OGL is like a working in startup company
This has been best time of my studies. Here I really learn how game industry works.
Extra points for Oulu about business part, because that is way ahead compared to other game study places.
More motivating and interesting. Better possibility to evolve as an individual and find your own workflows in different areas of production.
I was 5 years in a "normal" university, and OGL is better in every way compared to traditional schools.
Certain freedom in choosing how we work and how we share duties has been refreshing.
Taking responsibility of your work increases the motivation on the project.
Game LAB Mindset
Collaboration
apaja
Game Campus
Events
Coaching/ Mentoring
Evaluations
Wrap up
Conclusion & Final Thoughts.
Thank you
Q&A
Copy of Interdisciplinary education for the game industry
By Oulu Game LAB
Copy of Interdisciplinary education for the game industry
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