"Interdisciplinary education for the game industry"

2014 - Oulu Game LAB Student

2015 - Started Game LAB in Romania

2016 - Trainee in Oulu

2016 - Created Game LAB TM NGO in Romania

Expanding the Game LAB Model.

2017 - Game LAB Master

OAMK TEAM

Think about the future of education

Current state

From my point of view

Outdated

 motivation

Information at our fingertips.

Lack of autonomy

Inautenthic learning

Shape

There must be a better way

Interdisciplinary education

The LAB Studio Model

+

The environment was not working, we needed something new.

- Layoffs.

 

Flexibile

Encourage ​failure

Failure
Empowers
Success

Interdisciplinary teams

Kill projects.

Semester 1

Semester 2

Interdisciplinary

Intercultural

Interage

Feedback from participants

I have learned more in 1 year of OGL compared to what I did in 2 years of OAMK studies.

What OGL teaches you is professional working methods in a real life situation.

Time at OGL is like a working in startup company

This has been best time of my studies. Here I really learn how game industry works.

Extra points for Oulu about business part, because that is way ahead compared to other game study places.

More motivating and interesting. Better possibility to evolve as an individual and find your own workflows in different areas of production.

I was 5 years in a "normal" university, and OGL is better in every way compared to traditional schools.

Certain freedom in choosing how we work and how we share duties has been refreshing.
Taking responsibility of your work increases the motivation on the project.

Game LAB Mindset

Collaboration

apaja

Game Campus

Events

Coaching/ Mentoring

Evaluations

Wrap up

Conclusion & Final Thoughts. 

Thank you

Q&A

Copy of Interdisciplinary education for the game industry

By Oulu Game LAB

Copy of Interdisciplinary education for the game industry

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