PHY2048C 

"Laboratory" Activities 

 PHY2048C

     Labs?

       The problem

"Although the students are going through the motions of physics experimentation, their brains are not engaged in the process, and there is little need or reason to think about the physics content involved. That mental effort is made by instructors beforehand when they design the experiment and when they think about the research questions and how to test them. Our research suggests that instructors are erroneously assuming the students will go through a comparable thought process as they follow the instructions in the lab manual to complete the experiment in the allotted time."

 PHY2048C

     Labs?

       Learning outcomes

Reinforce Course Learning Outcomes

Data Collection and Analysis

Reflection Skills

 PHY2048C

     Lab Activities

       Kinematics 

Free-fall

 PHY2048C

     Lab Activities

       Kinematics 

 PHY2048C

     Lab Activities

       Kinematics in 2D -- projectile motion

...

 PHY2048C

    Simple Harmonic Motion

       Q 

Simple harmonic motion: The position x of an object varies with time t. For which of the following equations relating x and t is the motion of the object simple harmonic motion? (There may be more than one correct choice.)
A) x = 5 sin23t
B) x = 8 cos 3t
C) x = 4 tan 2t
D) x = 5 sin 3t
E) x = 2 cos(3t - 1)

 PHY2048C

    Simple Harmonic Motion

       Q 

Simple harmonic motion: A restoring force of magnitude F acts on a system with a displacement of magnitude x. In which of the following cases will the system undergo simple harmonic motion?

a)

b)

c)

d)

F = cx
F = cx^2
F = c\sqrt{x}
F = c/x

 PHY2048C

    Simple Harmonic Motion

       Q 

An object is executing simple harmonic motion. What is true about the acceleration of this object? (There may be more than one correct choice.)


A) The acceleration is a maximum when its displacement is a maximum.
B) The acceleration is a maximum when its speed is a maximum.
C) The acceleration is a maximum when its displacement is zero.
D) The acceleration is zero when its speed is a maximum.
E) The acceleration is a maximum when the object is instantaneously at rest.

 PHY2048C

    Simple Harmonic Motion

       Q 

A mass M is attached to an ideal massless spring. When this system is set in motion with amplitude A, it has a period T. What is the period if the mass is doubled to 2M?

a)

b)

c)

d)

2T
T/2
\sqrt2 T
T

 PHY2048C

    Simple Harmonic Motion

       Q 

Motion is a change of the position of an object from one instant to the next.... so to start the task of describing motion, we ask: what is position? and what physical quantities do we use to describe a change in position?


Position is relative

  • The first thing to know about position, is that it is a relative quantity -- meaning that it has to be defined relative to some frame of reference.
Later on (Physics 3) we will learn how to deal with moving reference frames. It was the long standing theory that there existed a universallystationary frame, a frame which was stationary to everything inthe universe, until the famous Michelson-Morley experiment provedotherwise. A few years later, Albert Einstein formulated the theory of special relativity which provided the framework to understand the universe with no absolutely stationary frames.
  • Watch (one or both of these) videos, as you contemplate the idea of relative position, and relative motion.

The Position Vector

To mathematically describe the position of any object e.g. a car traveling down a straight road, we start with two fundamental steps.

 

Step 1: Set up a Reference Frame and a Coordinate System.

Simply put, setting up a reference frame is selecting some object or point as the zero point, or origin, of our coordinate system. In the figure below, we select the speed-limit sign on the side of the road as the origin of our coordinate system.
position1.svg
In setting up a coordinate system, we must choose the positive, and therefore negative, direction of our chosen axes. We will choose our axis to be the LaTeX: x-axis, and select the direction that the car is facing as the positive direction, i.e. the direction represented by unit vector LaTeX: \hat{i}. Note that you may choose whatever arbitrary label you'd like for the x-axis, but this is the most common choice and the notation we will use in these modules.

 

Step 2: Approximate the object in question as a point.

This is done by choosing a point on the object arbitrarily. The particular choice of the point is irrelevant, so long as it is consistent during problem solving. For convenience, we will select the center of mass of the car as our point in question.
Once we have established our reference frame and our point particle in question, we can describe the position of the car by using a Position Vector.
position2.svg
Suppose the car is at position LaTeX: A, which is LaTeX: 5 meters in the LaTeX: +x direction from the zero point of our system. Its position vector LaTeX: \vec x_\mathrm{A} is given by:
LaTeX: \vec x_A = +5\hat i\;\mathrm{m}
The + sign and the LaTeX: \hat i  unit vector indicate that the car is in the positive direction relative to the zero point. Note that the SI unit for the measurement of position is given by the meter (LaTeX: \mathrm{m}).
If a second car is at position B, which is LaTeX: 5\;\mathrm{m} away from the zero point in the opposite direction as position LaTeX: A, then the position vector of the second car is given by:
LaTeX: \vec x_B = -5\hat i\;\mathrm{m}
We will discuss multi-dimensional vectors later in this module,
unit vectors.svg
but for now, just note that LaTeX: \hat{i} is the unit vector along the x-axis, LaTeX: \hat{j} is
the unit vector along the y-axis, and LaTeX: \hat{k} is the unit vector along the z-axis.



The Displacement Vector

Suppose the car is initially in position A given by the position vector:
At some later time, the car has moved to position B given by the position vector:
LaTeX: \vec x_B = +3\hat i\;\mathrm{m}
We describe this motion mathematically by a Displacement Vector defined by:
position3.svg
The Greek letter capital Delta LaTeX: \Delta is often used to denote a change in a quantity, in this case, a change in position.
There are a few things worth stating explicitly:
  • The displacement vector LaTeX: \Delta \vec x  is defined as the final position minus the initial position:
LaTeX: \Delta \vec x = \vec x_{\mathrm{final}} - \vec x_{\mathrm{initial}}
  • The displacement of an object during any segment of motion can be thought of as the position of the object at the end of the segment relative to its position at the beginning of the segment.
  •  Displacement is a vector, which means it represents both a magnitude ( meters) and a direction (LaTeX: - \hat i). This indicates that the car is traveling in the opposite direction from which it is facing, in a typical case, backing up. The reverse orientation of the displacement vector (initial position minus final position) would indicate the car moving forward, hence the importance of the order.
  • The SI unit for the magnitude of displacement is meters, which is consistent with our previous units.

The Distance Scalar

Another commonly used quantity used to describe motion is the Distance Scalar, or distance traveled. There are two fundamental differences between displacement and position:
1. Distance traveled is a scalar, so it does not contain information about the direction of motion. In the previous example, the distance traveled can be LaTeX: 2\;\mathrm{m}, but we do not know if the overall motion was forward or backward.
2. Distance is defined by the length of the path of an object, whereas displacement is defined by the initial and final positions of an object.
To illustrate this difference, consider if the car in the previous example first moved forwards LaTeX: 3\;\mathrm{m}, then backed up LaTeX: 5\;\mathrm{m}. The displacement vector is still LaTeX: -2\hat i \;\mathrm{m} as it only depends on the initial and final positions of the car. However, the distance traveled by the car would then be LaTeX: 3\;\mathrm{m}+5\;\mathrm{m}=8\;\mathrm{m}.

In summary, distance is a path dependent scalar quantity, whereas displacement is a path independent vector quantity.

Watch this summary:

PHY2048C - SHM

By omoussa

PHY2048C - SHM

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