MMP3
Project MVRCFPS
In a Nutshell
2 Player Co-op VR
FPS
2 Classes with various abilities
Players defend locations and survive waves of enemies
The Team
Phil Welsch
Concept, Programmer
Alessandro Morio
Projectmanagement, Programmer
Lukas Rosenberger
Programmer (AI)
Lucas Schiechl
Programmer (UI)
Florian Schmiderer
Programmer (Networking)
Chris Auer
Concept Art
Locomotion
Roomscale
Teleportation
Portal
Abilities
Tank
Uses sword and shield,
fights large groups at once
and protects the DPS.
Abilities (Selection):
Climb
Come on and Slam
Reflect
DPS
Abilities (Selection):
Grapple
Multigun
Mark
Agile and deadly, picks fights
and eliminates targets efficiently.
Keeps the Tank from getting swarmed.
Health
Resources
Ammunition
Refilled using health packs around the level
Refilled using ammo packs dropped by enemies.
Level
Arena
Verticality
Transformability
Manipulability
Destructibility
Visuals
Status Quo
Footage
Pre-production
Slack
Main communication channel
Skype Conferences / Real Life Meetings
Discuss concept, prototypes, tasks, ...
Wiki Software: MediaWiki
Central node
Store structured information
Unreal Engine 4
Familiarization
Implement prototype
Production Phase
Plan Milestones
Intermediate presentation - 09.01.2017
MMA&MMT Project Pitching Day - 04.02.2017
Iterations
Goals
Concept
Game/Media Design
Business/Software Project Management
HCI
Game/Software Development
Iteration Evaluation
Current Schedule
9.1.17 | Intermediate presentation |
---|---|
11.1.17 | Evaluate pre-production |
12.1.17 | Start product iteration I |
16.1.17 | Merge & refactor gameplay + network branch |
22.1.17 | Simple Level (Level Mechanics) |
29.1.17 | Simple AI |
4.2.17 | MMA&MMT project-pitching day |
deck
By Philipp Welsch
deck
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