G2-C2-Teacher Copy
CLICK AND NAVIGATION EVENT
FOR PREPARATION & REFERENCE
Topic
Class Prerequisites
TA Steps
TA Code solution + Coding steps
Slide
Number
3
22
22-28
TA : Teacher Activity
SA : Student Activity
SAA : Student Additional
Activity
TA
SA
WRAP UP
Quiz
VA +Concept
Activity Explanation
TA - Coding
SA - Steps
Quiz
2 mins
4 mins
1 mins
10 mins
10 mins
2 mins
5-6
8-19
21
22-28
29
33-34
SA - Code
30-31
3 mins
CLASS STRUCTURE
Activity
Flow
Topic
Time
Slide
Number
WARM UP
FOR TEACHER:
-
Computer with internet connection.
-
Latest browser installed.
-
Projector to present screen.
FOR STUDENTS:
-
Computer with internet connection.
-
Latest Chrome browser installed.
PRE REQUISITES
Q.1
Choose the code block for the correct sequence.
1
2
2
Q.2
1
2
Choose the correct code block sequence to fix the size of the girl to 225.
1
What is happening in the picture?
When Daisy kicks the ball, it moves.
Event: Kicking the ball
When someone pulls the rope, the bulb glows.
Event: Pulling the rope
Clicking the mouse button is an event too
Event: Click
Pressing left arrow and right arrow button is an event.
Event: Key press
Anything that results in a change is called an EVENT.
Help Sam reach his Spaceship
FLY INTO SPACE
Identify suitable sprites for the game.
1
2
3
4
4
1
4
We can make our sprite change costumes
1
2
Identify a suitable playground for the game.
1
EVERY GAME CONSIST OF
Player
Playground
Event
Let's do the activity!
CODING STEPS:
1. Create the Setup:
-
Add a background for the playground.
-
Add a boy sprite to the playground.
1. Create the Setup:
-
Add a spaceship sprite to the playground.
-
Add a print block to show message from world section.
CODING STEPS:
2. Adding Event:
-
Add a when clicked event block.
-
Change the costume of the boy sprite.
CODING STEPS:
2. Adding Event:
-
Add a left pressed event block.
-
Add moving west behavior to sprite begin block.
CODING STEPS:
OUTPUT
STUDENT ACTIVITY 1- FLY ME TO SPACE
It's showtime for you!
FEW HINTS FOR YOU!
COMPLETE CODE
Q.1
1
2
Can you help in identifying this event?
2
Q.2
1
2
Event
Anything that results in a change
is called an _____________.
Sequence
Event
1
REFERENCE LINKS:
Activity No. | Activity Name | Link |
---|---|---|
Teacher activity 1 |
Fly me to space demo |
|
Teacher Activity 2 |
Fly me to space coding part 1 |
|
Student Activity 1 |
Fly me to space coding part 2 |
|
Copy of G2-C3_Click and Navigation events
By Puja Roy
Copy of G2-C3_Click and Navigation events
- 203