G2-C2-Teacher Copy

CLICK AND NAVIGATION EVENT

FOR PREPARATION & REFERENCE

Topic

 

Class Prerequisites

TA Steps

TA Code solution + Coding steps

Slide

Number

3

22

22-28

TA :    Teacher Activity    

SA :    Student Activity  

SAA : Student Additional
           Activity

TA

SA

WRAP UP

Quiz

VA +Concept

Activity Explanation

TA - Coding

SA - Steps

Quiz

 2 mins

 4 mins

1 mins

10 mins

10 mins

2 mins

5-6

8-19

21

22-28

29

33-34

SA - Code

30-31

3  mins

CLASS STRUCTURE

Activity

Flow

Topic

Time

Slide

Number

WARM UP

  FOR TEACHER:

  1. Computer with internet connection.

  2. Latest browser installed.

  3. Projector to present screen.

  FOR STUDENTS:

  1. Computer with internet connection.

  2. Latest Chrome browser installed.

PRE REQUISITES

Q.1

Choose the code block for the correct sequence.

1

2

2

Q.2

1

2

Choose the correct code block sequence to fix the size of the girl to 225.

1

What is happening in the picture?

When Daisy kicks the ball, it moves.

Event:  Kicking the ball

When someone pulls the rope, the bulb glows.

Event: Pulling the rope

Clicking the mouse button is an event too

Event: Click

Pressing left arrow and right arrow button is an event.

Event: Key press

Anything that results in a change is called an EVENT.

Help Sam reach his Spaceship

FLY INTO SPACE

Identify suitable sprites for the game.

1

2

3

4

4

1

4

We can make our sprite change costumes

1

2

Identify a suitable playground for the game.

1

EVERY GAME CONSIST OF

Player

Playground

Event

Let's do the activity!

CODING STEPS:

1. Create the Setup:

  • Add a background for the playground.

  • Add a boy sprite to the playground.

1. Create the Setup:

  • Add a spaceship sprite to the playground.

  • Add a print block to show message from world section.

CODING STEPS:

2. Adding Event:

  • Add a when clicked event block.

  • Change the costume of the boy sprite.

CODING STEPS:

2. Adding Event:

  • Add a left pressed event block.

  • Add moving west behavior to sprite begin block.

CODING STEPS:

OUTPUT

STUDENT ACTIVITY 1- FLY ME TO SPACE

It's showtime for you!

FEW HINTS FOR YOU!

COMPLETE CODE

Q.1

1

2

Can you help in identifying this event?

2

Q.2

1

2

Event

Anything that results in a change

is called an _____________.

Sequence

Event

1

REFERENCE LINKS:

Activity No. Activity Name Link

Teacher activity 1

Fly me to space demo


 

Teacher Activity 2

Fly me to space coding part 1


 

Student Activity 1

Fly me to space coding part 2


 

Copy of G2-C3_Click and Navigation events

By Puja Roy

Copy of G2-C3_Click and Navigation events

  • 203