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Game Development for the Web
The PROBLEM
Write a browser extension
No true portability
DHTML? HTML5?
The <canvas> element is slow & quirky
Only one 2D Rendering API
Only one 3D Rendering API (At an experimental state)
Flash is dead (well not yet but it's less relevant)
Closed and propietary
The web is not a movie
The web is not a plugin
The web is not a single vendor
The web is not a single technology
The RELEVANce
Every device access the Web through a browser
Lots of content built using established languages that need to be ported
Existing tools
Browser games run isolated from hardware
Thus portability comes by default
Due to the accessibility of browser games, they are often played in more frequent, shorter sessions compared to traditional computer games
The Solution
Native code in the browser
Don’t rewrite your engine, just adapt your I/O & rendering code if necessary.
Compile for a new target
Google NaCl (Native Client).
Transform to “pexe” using Pepper. (
Bastion
)
Mozilla’s Asm.js. Transform to Compiled JavaScript using Emscripten. (
Unreal Engine 3
)
HTML is available
JavaScript is available
CSS is available
The Cloud at your fingertips
Game Development for the Web Browser
By Raúl G. Roa Gómez
Made with Slides.com
Game Development for the Web Browser
260
Raúl G. Roa Gómez
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Raúl G. Roa Gómez