FINOkoye
A ridiculous intersection of assorted pretensions; a UX and mobile web geek. All the while seeking a vocation and planning on world domination one programming language at a time.
Florence Okoye
@FINOkoye
My name is Florence, I am a user experience and service designer.
I am interested in understanding how the way we design, impacts what we design.
Given that design involves and influences everything from the natural environment to social interactions, thinking about the way we design is pretty important for taking what could be called a holistic approach.
This slide deck is based on a combined lecture and workshop so it probably works best if you read through the speaker's notes as well as this is where references and more in depth notes can be found.
Behaviour is 'greater than the sum of its parts'
No straightfoward relationships
You can't predict very far ahead
The smallest components will drive significant change
Change doesn't come from a central control
Things can change a lot and all at once
the way we work...
the way we design...
what gets designed...
and how people interact with design...
Langdon Winner
the process of design must be compatible with the objectives.
What is absolutely essential?
variances must be controlled as near to their point of origin as possible.
borders between expertise end up prohibiting exchange of knowledge and skills
‘design is a reiterative process. The closure of options opens new ones; at the end, we are back at the beginning’
What is best for the worker?
How are workers rights being upheld?
How can the worker benefit from this?
How does this take care of the worker over time?
What does this mean for workers beyond their individual needs, and for their collective rights?
Who else is doing/trying to do this?
What other assets and strengths are in proximity that could be useful?
What are the opportunities for linking up?
What could be made from the collective, that makes the sum of the whole greater than the sum of the parts?
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Then plot out the user journey
What are the touchpoints that people encounter at that step in the journey?
Who makes it happen?
What are the opportunities?
Valkenburn and Kleinsmann, 2016
What might this scenario look like 5, 10… 100 years from now?
What would happen if everyone left the planet?
What would this look like if the user were a whale? Or a tree?
What if the solution was something people could taste?
In many ways, edge cases are an indicator of privilege. What might seem an unlikely scenario to one person, could be the day to day reality to another.
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It’s a truism that science fiction is usually talking about the present rather than the future so in many ways, becoming acquainted with sci-fi can be seen as a part of the user research process.
“I consider social science and speculative fiction complementary modes of thinking. Whereas social science offers tools to read reality, speculative fiction cultivates an imagination to change it.”
Ruha Benjamin
This person may not need this but does the community?
Who is not in this data? And how can we represent them in our decisions?
What happens if we only use this data over time?
Which needs do we start with?
What do you need to make visible so as to be useful and understood within the ecosystem?
How can you strengthen the relationships around you?
How can you move from being proprietary to open and collaborative?
These techniques help us think about who might be excluded, what the unseen dynamics of the whole system might be.
It's also about how we continually question and critique ourselves at every step.
Fundamentally, frameworks are about accountability. They are where your hypotheses and the research meet.
https://designjustice.org/read-the-principles
@FINOkoye
First, think about who the actors are in your system.
From research, you should have some understanding of the different needs and issues faced by people.
Digging into the underlying problem(s) also gives insight into what the values are - the underlying 'good' which will arise when you've solved the problem(s)
In this case, the first step would be to think about what connects the actors to the value.
...but like a lot of things, usability testing can be fun when you break it down.
By the end of this presentation you will hopefully feel a bit more confident about how to do usability testing.
“Design isn’t finished until somebody is using it.”
Brenda Laurel
When you first start the design process you might have created a product statement, or have a set of KPIs to meet.
Are users achieving their goals?
But how do people rate their experience? Success from a business perspective isn’t always the same from a user perspective and this is where gaps and scope creep can develop. The two must align to say a product has good user experience.
People are good at finding workarounds so it’s important to also judge by their own standards as much as possible.
Are users achieving business goals?
As part of the initial research, you will probably have:
Personas are useful for understanding who to include in the user testing.
However, don’t just recruit people who fit the profile. Non-target audiences can tell you how intuitive a product is.
Personas generally don’t include demographic or marginalised characteristics (unless that is specifically what the product is for), so you need to make sure the pool of testers is as diverse as possible.
Join forums, use social media, etc. ask specific charities for help.
There are many ways to do this, it often just requires a bit of imagination and google search!
Before testing, make sure you provide a consent form that explains:
We often say test early and often but in order to be impactful, this means testing when you can still do the changes.
This means agreeing with the rest of the team about when testing can be done, what the outputs should be and what should be done with the results (within what timeframe).
Involve everyone as much as possible. Your teammates can help out with everything from giving feedback on questions to watching recordings.
For example, if you want to find out what people think about an interface/concept you might want to do a short impression test or word association activity before you ask them to do any tasks.
There are different ways to test a product depending on what you want to learn.
Understanding how bias can come into the results will also help you structure the testing and use the appropriate tools.
There are many tools you can use for remote testing.
However as a general guidance, the more complex a user journey, or the more dependencies a scenario includes, or the more unknowns there are, the greater the need for in person testing, so all the intricacies can be captured.
Open questions are always best but sometimes you will need to dig into particular features.
Structure the test to do the feature specific feedback after the open task, to avoid familiarity bias.
Using the set of scenarios you created during the discovery, you can simply ask people how they would do a particular thing using your product.
Using rating questions like the SEQ (Single Ease Question) to get a quantitative baseline for the experience. This is also great to compare against their actual success of following a proposed user journey.
Just as there are different ways of testing, there are many different tools you can use to test. It’s rare to find one tool that fits everything!
Feel free to connect on Linkedin or Twitter @FINOkoye
By FINOkoye
How can we ensure that we are designing holistically, with all the challenges we must be mindful of, from tackling embedded bias in our products to offsetting negative environmental impact. This presentation will look at two design paradigms and how they can impact our design practice to keep us accountable and inclusive.
A ridiculous intersection of assorted pretensions; a UX and mobile web geek. All the while seeking a vocation and planning on world domination one programming language at a time.