FINOkoye
A ridiculous intersection of assorted pretensions; a UX and mobile web geek. All the while seeking a vocation and planning on world domination one programming language at a time.
@FINOkoye
Human centred design is about what people truly need to solve a problem through testing and validation.
There are different steps in the process, but they fall under these common stages:
@FINOkoye
@FINOkoye
Inspiration
Ideation
Implementation
@FINOkoye
Inspiration
Ideation
Implementation
This is where you do research to understand the people you are designing for. What are their actual problems? What do they need?
Data gathering and analysis
When talking with people, make sure you have a mix of closed questions (for quantitative data) and open (for qualitative).
A tip for handling the data is to enter data into a spreadsheet as you go along for easy analysis - this also helps you structure your questions!
Empathy maps
Useful for laying out what you know about your potential users
Empathy maps
Useful for laying out what you know about your potential users
Tools
Customer journey maps: Jobs to be done.
Write out the user journey as they use your solution to fix a potential problem.
At each step in their journey, what action will they be doing? What functionality is required to complete that step? Who provides the capacity?
A customer journey map is to show how a person will meet the service you want to provide, what their experience of it is and what they will do afterwards
A service blueprint looks at all the different layers of the product and organisation which will create and provide the experience for the person.
The product interface | ||||
---|---|---|---|---|
API layer? | ||||
Back end? | ||||
Support team? | ||||
... |
Customer touchpoints are what connect the person's experience and the services you are providing
|
||||
---|---|---|---|---|
The product interface | ||||
API layer? | ||||
Back end? | ||||
Support team? | ||||
... |
@FINOkoye
Inspiration
Ideation
Implementation
This is where you document the requirements for the potential solution. What does it need to be able to do? For who? In what context?
User stories
What are the things a user should be able to do? Write these out and use these scenarios to check how successful your testing is.
@FINOkoye
Inspiration
Ideation
Implementation
This is where you come up with as many ideas as possible. You can use methods like 'Extravagant 8s' to come up with solutions.
Extravagant 8's
Give yourself 2-5 minutes and quickly sketch out 8 different ideas to meet the problem based on what you know about your users.
@FINOkoye
Inspiration
Ideation
Implementation
Now you start making things based on your ideas. The difference between a prototype and an idea is that a prototype is testable!
Prototyping and testing
So long as you use it to get impactful feedback, even the simplest of paper prototypes is good!
Tools
@FINOkoye
Inspiration
Ideation
Implementation
Then it's time to test with the people whose needs you have researched. This is the point where you can see if it actually works!
@FINOkoye
Inspiration
Ideation
Implementation
There is often a lot of back and forth between these stages. That's a good sign - as you test you'll find things that don't work so update it and try again!
It's all about making yourself accountable to your users and their communities.
Using data effectively helps you make things people need and also makes it easier to improve your products, making them sustainable and usable.
This is Service Design Doing - https://www.thisisservicedesigndoing.com/
Interaction design - https://www.interaction-design.org/
Nielsen Norman Group - https://www.nngroup.com/articles/
A great newsletter for all things digital design - https://sidebar.io/
Colour theory - https://www.canva.com/colors/color-wheel/
Design Challenge - https://sharpen.design/
Daily UI - https://www.dailyui.co/
What should I design? - http://www.whatshouldidesign.com/
Fake Clients - https://fakeclients.com/
Empathy Prompts - https://empathyprompts.net (do not use these activities to gain empathy! Instead use them to further your research and engage with people who have those needs)
Tarot Cards of Tech - http://tarotcardsoftech.artefactgroup.com/
Oracle for Transfeminist technologies - https://wave.webaim.org/
Sustainable design resource - https://www.data.org.uk/shop-products/sustainability-in-product-design
Feminist Futures - https://futuress.org
Queer design club - https://queerdesign.club/
Decolonising design - https://www.decolonisingdesign.com/
Design Justice - https://designjustice.org/
Colour contrast - https://colourcontrast.cc/
Contrast checker - https://contrastchecker.com/
Readability guidelines - https://readabilityguidelines.co.uk/
WAVE web accessibility tool - https://wave.webaim.org/
Web Accessibility - https://www.webaccessibility.com
Text on background image check - https://www.brandwood.com/a11y/
Ecograder - https://ecograder.com/
By FINOkoye
A a quick introduction to the user centred design process, from identifying key user problems and ideation, to prototyping and user testing. By the end of this talk you will get an understanding of tools and approaches for doing rapid user research, incorporating the best aspects of design thinking methods for making impactful digital products.
A ridiculous intersection of assorted pretensions; a UX and mobile web geek. All the while seeking a vocation and planning on world domination one programming language at a time.