Unity 3D Student

Essentials

A summary of the Essentials videos on Unity 3D Student.

Key Lessons

  • Open Unity (double-click the icon)
  • Create a new Project, with Standard Assets
  • Pick where you want to save your project
  • Note: Standard Assets folder in Project is linked to [My new project] > Unity3 > Assets.
    • When you're adding assets, you can put them in the Assets folder, and they'll appear in your project.

Create a new project with standard assets

Select your save location

Key Lessons

  • The Scene panel is the main panel where you visually assemble your game.
  • The Hierarchy panel lists game objects. You'll start with just the Main Camera.
  • Key tools:
    • The Hand tool near the top-left lets you drag to pan around.
      • With Hand tool selected, hold alt and you can rotate your view. (The Hand becomes an Eye.)
      • With Hand tool selected, hold control/ctrl and you can zoom in and out. (The Hand becomes a Magnifying Glass.)
  • Focus: If you're not focused on anything, click on an object in the Hierarchy and press F to focus on that object.

The Scene Panel

The Hierarchy Panel

  • Search:
    • Try this:
      • Select Game Object > Create Other > Cube (or Sphere or Cylinder or Capsule)
      • Rename it: double click on its name in the Hierarchy panel and give it a new name.
      • Move it using the Translate tool, the crossed arrows in the top menu. Drag the arrows to move it in any/all of the 3 dimensions. Or click on the object and drag it around.
      • (Optional: Camera views: click the object in the top-right corner to view the Scene from different angles.)
      • To find your object again, once you've moved away from it, type its name into the Search box, and you can filter the Hierarchy panel.
    • Exercise: Try adding a second object to your Scene, like a Sphere if you already have a box, or the reverse.

The Translate Tool

Camera Views

Key lessons:

  • The Hierarchy panel shows all the objects in your Scene.
    • (Your scene is like a level in a game. It's what you're designing in the main Scene panel.)
    • The Hierarchy panel handles Parent/Child relationships between objects. This means you can group objects together so that you can move them (with the Translate tool) all at once.
      • Drag one of your objects onto the other (not the camera).
      • Now, move the parent item. (Select it in the Hierarchy and use the Translate tool.) Do you see how parent and child move together?
        • Drag the child back out in the Hierarchy panel to separate them again.
  • (Optional: to find an object from your Scene in the Hierarchy panel, select it in the Scene and click F in your Hierarchy panel, and it will be highlighted. This will be useful when your scenes get more complicated.)

Dragging a 'child' onto a 'parent'

Finding an object in the Hierarchy panel

Key lessons:

  • The Hierarchy panel shows all the objects in your Scene.
    • (Your scene is like a level in a game. It's what you're designing in the main Scene panel.)
    • The Hierarchy panel handles Parent/Child relationships between objects. This means you can group objects together so that you can move them (with the Translate tool) all at once.
      • Drag one of your objects onto the other (not the camera).
      • Now, move the parent item. (Select it in the Hierarchy and use the Translate tool.) Do you see how parent and child move together?
        • Drag the child back out in the Hierarchy panel to separate them again.
  • (Optional: to find an object from your Scene in the Hierarchy panel, select it in the Scene and click F in your Hierarchy panel, and it will be highlighted. This will be useful when your scenes get more complicated.

The Game view

Aligning the Camera and the Scene

esbgc_tt_unity_3d_student_essentials

By Samuel Allemang

esbgc_tt_unity_3d_student_essentials

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