Key Lessons
- Open Unity (double-click the icon)
- Create a new Project, with Standard Assets
- Pick where you want to save your project
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Note: Standard Assets folder in Project is linked to [My new project] > Unity3 > Assets.
- When you're adding assets, you can put them in the Assets folder, and they'll appear in your project.
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Create a new project with standard assets
Select your save location
Essentials E01 - Scene Panel | part 1
Key Lessons
- The Scene panel is the main panel where you visually assemble your game.
- The Hierarchy panel lists game objects. You'll start with just the Main Camera.
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Key tools:
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The Hand tool near the top-left lets you drag to pan around.
- With Hand tool selected, hold alt and you can rotate your view. (The Hand becomes an Eye.)
- With Hand tool selected, hold control/ctrl and you can zoom in and out. (The Hand becomes a Magnifying Glass.)
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The Hand tool near the top-left lets you drag to pan around.
- Focus: If you're not focused on anything, click on an object in the Hierarchy and press F to focus on that object.
The Scene Panel
The Hierarchy Panel
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Essentials E01 - Scene Panel | part 2
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Search:
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Try this:
- Select Game Object > Create Other > Cube (or Sphere or Cylinder or Capsule)
- Rename it: double click on its name in the Hierarchy panel and give it a new name.
- Move it using the Translate tool, the crossed arrows in the top menu. Drag the arrows to move it in any/all of the 3 dimensions. Or click on the object and drag it around.
- (Optional: Camera views: click the object in the top-right corner to view the Scene from different angles.)
- To find your object again, once you've moved away from it, type its name into the Search box, and you can filter the Hierarchy panel.
- Exercise: Try adding a second object to your Scene, like a Sphere if you already have a box, or the reverse.
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Try this:
The Translate Tool
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Camera Views
Key lessons:
-
The Hierarchy panel shows all the objects in your Scene.
- (Your scene is like a level in a game. It's what you're designing in the main Scene panel.)
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The Hierarchy panel handles Parent/Child relationships between objects. This means you can group objects together so that you can move them (with the Translate tool) all at once.
- Drag one of your objects onto the other (not the camera).
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Now, move the parent item. (Select it in the Hierarchy and use the Translate tool.) Do you see how parent and child move together?
- Drag the child back out in the Hierarchy panel to separate them again.
- (Optional: to find an object from your Scene in the Hierarchy panel, select it in the Scene and click F in your Hierarchy panel, and it will be highlighted. This will be useful when your scenes get more complicated.)
Dragging a 'child' onto a 'parent'
Finding an object in the Hierarchy panel
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Key lessons:
-
The Hierarchy panel shows all the objects in your Scene.
- (Your scene is like a level in a game. It's what you're designing in the main Scene panel.)
-
The Hierarchy panel handles Parent/Child relationships between objects. This means you can group objects together so that you can move them (with the Translate tool) all at once.
- Drag one of your objects onto the other (not the camera).
-
Now, move the parent item. (Select it in the Hierarchy and use the Translate tool.) Do you see how parent and child move together?
- Drag the child back out in the Hierarchy panel to separate them again.
- (Optional: to find an object from your Scene in the Hierarchy panel, select it in the Scene and click F in your Hierarchy panel, and it will be highlighted. This will be useful when your scenes get more complicated.
The Game view
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Aligning the Camera and the Scene
esbgc_tt_unity_3d_student_essentials
By Samuel Allemang
esbgc_tt_unity_3d_student_essentials
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