Tech Teach Bootcamp
VR with CoSpaces and Google Cardboard
Week 4: How to Launch this Class
Schedule
Week 1: Intro to 3D Modeling
Week 2: CoBlocks coding crash course
Week 3: Advanced coding and project design
Week 4: How to launch this course at your site(s)
Weekly Structure
15 min: Intro and review
75 min: Active lecture
30 min: Workshop and teaching practice
Let's start with a short review!
Week 3 Homework
☐ Create a second stage for the maze game. The second stage must be triggered by a button press from the first stage.
☐ The second stage must contain:
- An obstacle to avoid (e.g. a villain) or something to jump over (e.g. a platform)
- A timer that ends the game if you don't get to the end on time.
- A win message if you do successfully get to the end
Teacher Accounts and Class Creation
Lesson Plans
Task
☐Read through your assigned lesson plan and prepare to teach
10 min
Teaching Practice
Advertising the Class
Project Design Tips
1. Refer to class as "Game Design" or "Animation"
- STEM or just coding sounds boring for students who don't know what it is
Project Design Tips
2. Run demos to get student buy-in
- Get students who may be interested all together in one room or auditorium and show them what sort of projects they can create.
Project Design Tips
3. Allow for student autonomy
Before Week 4
☐ Create a second stage for the maze game. The second stage must be triggered by a button press from the first stage.
☐ The second stage must contain:
- An obstacle to avoid (e.g. a villain) or something to jump over (e.g. a platform)
- A timer that ends the game if you don't get to the end on time.
- A win message if you do successfully get to the end
1-on-1s
Copy of Tech Teach VR Week 3
By scholarstem
Copy of Tech Teach VR Week 3
- 335