Computation in Design Atelier
Semester 2
24–25
Computation in Design
Semester 2
The Atelier
1
This atelier looks at design from the lens of computation. In particular, we take an expansive view of technology and how objects relate to us, to others. The other here may even include things, organisms, machines, spaces, or other species.
Much of the learning is inductive—build and test first, gather evidence and think critically, reflect on your explorations, see what a process, an artefact, affords you as a design researcher, and decide on the next series of steps in an incremental process. Our approach here will oscillate between design practice and design research–writing and making.
The Atelier
2
During the second semester students will further develop and conclude their dissertation and their graduation project.
Weekly sessions are held as individual, group or cohort sessions. Additional roundtable discussions and the open studio in week 12 provide opportunities to receive feedback and practice presentation skills.
The work and class workload is predominantly self-directed work or consultation. At the end of the semester, practical outcomes will be presented in a college-wide graduation showcase.
The Atelier
Weekly Schedule
We will meet on a weekly basis Tuesdays 9:30am and Thursdays 9.30am in D301 for individual or group sessions. For a breakdown of the weekly schedule see the linked spreadsheet below.
What to be mindful of this semester
Time management
Timely preparation for deadlines
Be proactive and work independently
Avoid new and "better" ideas, work with what has been established
Ask for advice or help before stressing out
Prepare for consultation meetings
Take time to rest
Additional Labs
Computation in Design Lab with Andreas
Moving Image with Kelvin
Photography with Isidro
Image Making with Andri and Tito
Monday afternoon
Monday afternoon
Tuesday afternoon
Wednesday afternoon
Appointment by signup
Week 1
Tuesday
Come prepared to share updates on your progress since last semester's submission. In your dissertation pay attention to the following suggestions
- introduce project in a clear and convincing manner
- explain choice of subject / site / ...
- caption (and annotate where applicable) all images
- provide clear image credits
- don't mix up precedents (or external references) with your body of work
- use explanatory diagrams
(overall insufficient signposting and visual explanation)
Week 1
Thursday
Where applicable, leave your tabletop and wall displays from Semester 1 Week 16 as it is. We can use your deliverables and your overview presentation as a starting point to discuss the following aspects relevant to your work:
- exhibiting works
(web, screen, print, tabletop, wall, surfaces, 3D, publications) - graphic identity
(colour, typography, symbols, interface) - photo- and/or video documentation
- tone of voice
(written, oral and visual communication) - workshopping
(make, test, review) - display needs to be crafted; tabletop and wall displays are falling apart in some cases (does not look professional)
Week 1–13
Project development and consultations
Open Studios Week 12
All Students to set up their works at their tables. Visitors throughout the week will come to view your works. Mandatory for all students.
Week 14–15
22–23
22–23
B-DC 332
Graduation Project
Computation in Design
Semester 2
Independent Study
Week 14–15
22–23
22–23
B-DC 332
Graduation Project
Computation in Design
Semester 2
Viva
Assessable Items
Independent Study
22–23
22–23
B-DC 332
Graduation Project
Computation in Design
Semester 2
Assessable Items
Deliverables
1. Practical Portfolio
2. Creative Process Journal
3. Submission Form
Body of work, negotiated with your supervisor
22–23
22–23
B-DC 332
Graduation Project
Computation in Design
Semester 2
Assessable Items
Deliverables / Practical Portfolio / Body of Work
1.1. Cover Document
1.2. Catalogue of Making
1.3. Archive
1.4. Presentation Deck
22–23
22–23
B-DC 332
Graduation Project
Computation in Design
Semester 2
Assessable Items
Deliverables / Portfolio / Creative Process Journal
In order of preference
Web folder containing HTML, CSS and JS (if applicable) files for websites with considerations for basic web design and development
or PDF (compulsory) and printed copy (optional) for physical multipage documents with considerations for basic page design and production
or URL for Google Docs for online multipage documents with consideration for online document features and capabilities
22–23
22–23
B-DC 332
Graduation Project
Computation in Design
Semester 2
Viva Voce
This is a 7-minute presentation in front of a panel
• Introduce yourself
• Establish the context for your project
(background, rationale, key concepts)
• Summarise your project in a statement
(design statement / artist statement / problem statement / manifesto)
• Give a summary of your body of work (demo if necessary)
• Where relevant, cover user/audience concerns and user testing/response (if any)
• Thank the panel
Week 16
22–23
22–23
B-DC 332
Graduation Project
Computation in Design
Semester 2
Viva Voce
Final Presentation
cid-atelier-2425-2
By Andreas Schlegel
cid-atelier-2425-2
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