Computation in Design Atelier

Semester 2

24–25

Computation in Design

Semester 2

The Atelier

1

This atelier looks at design from the lens of computation. In particular, we take an expansive view of technology and how objects relate to us, to others. The other here may even include  things, organisms, machines, spaces, or other species.

 

Much of the learning is inductive—build and test first, gather evidence and think critically, reflect on your explorations, see what a process, an artefact, affords you as a design researcher, and decide on the next series of steps in an incremental process. Our approach here will oscillate between design practice and design research–writing and making.

The Atelier

2

During the second semester students will further develop and conclude their dissertation and their graduation project.

 

Weekly sessions are held as individual, group or cohort sessions. Additional roundtable discussions and the open studio in week 12 provide opportunities to receive feedback and practice presentation skills.

 

The work and class workload is predominantly self-directed work or consultation.  At the end of the semester, practical outcomes will be presented in a college-wide graduation showcase.

The Atelier

Weekly Schedule

We will meet on a weekly basis Tuesdays 9:30am and Thursdays 9.30am in D301 for individual or group sessions. For a breakdown of the weekly schedule see the linked spreadsheet below.

What to be mindful of this semester

Time management

Timely preparation for deadlines

Be proactive and work independently

Avoid new and "better" ideas, work with what has been established

Ask for advice or help before stressing out

Prepare for consultation meetings

Take time to rest

Additional Labs

Computation in Design Lab with Andreas

Moving Image with Kelvin

Photography with Isidro

Image Making with Andri and Tito

 

Monday afternoon

Monday afternoon

Tuesday afternoon

Wednesday afternoon

 

Appointment by signup

Week 1

Tuesday

Come prepared to share updates on your progress since last semester's submission. In your dissertation pay attention to the following suggestions

 

  • introduce project in a clear and convincing manner
  • explain choice of subject / site / ...
  • caption (and annotate where applicable) all images
  • provide clear image credits
  • don't mix up precedents (or external references) with your body of work
  • use explanatory diagrams
    (overall insufficient signposting and visual explanation)

Week 1

Thursday

Where applicable, leave your tabletop and wall displays from Semester 1 Week 16 as it is. We can use your deliverables and your overview presentation as a starting point to discuss the following aspects relevant to your work:

  • exhibiting works
    (web, screen, print, tabletop, wall, surfaces, 3D, publications)
  • graphic identity
    (colour, typography, symbols, interface)
  • photo- and/or video documentation
  • tone of voice
    (written, oral and visual communication)
  • workshopping
    (make, test, review)
  • display needs to be crafted; tabletop and wall displays are falling apart in some cases (does not look professional) 

Week 1–13

Project development and consultations

Open Studios Week 12

All Students to set up their works at their tables. Visitors throughout the week will come to view your works. Mandatory for all students.

Week 14–15

22–23

22–23

B-DC 332

Graduation Project

Computation in Design

Semester 2

Independent Study

Week 14–15

22–23

22–23

B-DC 332

Graduation Project

Computation in Design

Semester 2

Viva

Assessable Items

Independent Study

22–23

22–23

B-DC 332

Graduation Project

Computation in Design

Semester 2

Assessable Items
Deliverables

1. Practical Portfolio

2. Creative Process Journal

3. Submission Form

Body of work, negotiated with your supervisor

22–23

22–23

B-DC 332

Graduation Project

Computation in Design

Semester 2

Assessable Items
Deliverables
 / Practical Portfolio / Body of Work

1.1. Cover Document

1.2. Catalogue of Making

1.3. Archive

1.4. Presentation Deck

22–23

22–23

B-DC 332

Graduation Project

Computation in Design

Semester 2

Assessable Items
Deliverables
 / Portfolio / Creative Process Journal

In order of preference


Web folder containing  HTML, CSS and JS (if applicable) files for websites with considerations for basic web design and development

or PDF (compulsory) and printed copy (optional) for physical multipage documents with considerations for basic page design and production

or URL for Google Docs for online multipage documents with consideration for online document features and capabilities

22–23

22–23

B-DC 332

Graduation Project

Computation in Design

Semester 2

Viva Voce
This is a 7-minute presentation in front of a panel

• Introduce yourself

Establish the context for your project
   (background, rationale, key concepts)
Summarise your project in a statement
   (design statement / artist statement / problem statement / manifesto)

Give a summary of your body of work (demo if necessary)
Where relevant, cover user/audience concerns and user testing/response (if any)

Thank the panel

Week 16

22–23

22–23

B-DC 332

Graduation Project

Computation in Design

Semester 2

Viva Voce

Final Presentation

cid-atelier-2425-2

By Andreas Schlegel

cid-atelier-2425-2

  • 71