Generative Type

Computation in Design

2020

Generative Type

Code and Type

Generative Type

Computation in Design

2020

Generative Type

Code and Type

Generative Type

Computation in Design

2020

Generative Type

Code and Type

The term generative can refer to a process that is executed computationally. Based on a set of rules and parametric changes, outputs are generated iteratively. Outputs here can be of many types and origins.

 

In this workshop we will focus on typography as an output informed and transformed by code and change over time.

Students will engage in looking at and experimenting with type from a micro view, the vertex point, to the larger view of a letter’s shape to the topology of words.

 

Furthermore, we will look at the emerging behaviour of type when in motion to study how this can have an effect on how we read and perceive textual and formal information.

 

Through a series of exercises exploring the generative, dynamic and playful potential of type, students will create a series of digital outputs that will be archived and presented in an online type showcase.

Generative Type

Computation in Design

2020

References and Inspiration

Generative Type

Computation in Design

2020

References and Inspiration

Generative Type

Computation in Design

2020

References and Inspiration

Generative Type

Computation in Design

2020

Andreas Gysin

Dia studio

Karl Nawrot

Pentagram Design

Process Studio

Project Mono

Stefan Sagmeister

Strelka Institute

Studio Dumbar

Type Directors Club

References and Inspiration

On the web

Generative Type

Computation in Design

2020

#CodeArt

#CreativeCodeArt

Cyberia 2020

Kiel.d.m

Posterlad

Posterslam HGK

procedural.disarray

The daily dose of design

type01_

Typosters

References and Inspiration

On instagram

Generative Type

Computation in Design

2020

References and Inspiration

Generative Type

Computation in Design

2020

References and Inspiration

Generative Type

Computation in Design

2020

References and Inspiration

Generative Type

Computation in Design

2020

Code

Fonts

In this section we will look at reading and loading fonts in p5js. Ideally the fonts are uploaded in ttf format into your sketch. For example, you can download a font from Google Fonts as a ttf file and then upload this file into your sketch.

With the commands in the next column on the right you can control the font-settings of letters after a font has been loaded.

Reference

Demo

Session 1

Generative Type

Computation in Design

2020

Code

Vertex Points

Session 1

Reference

Demo

Vertex points, or vectors, are the building blocks of single character of a typeface. Letters here can also be referred to  as glyphs – the specific shape, design or representation of a character. In code we can access the vertex points of a glyph and manipulate and customise a glyph. 

Generative Type

Computation in Design

2020

Code

Session 1

Vertex Points

Vertex points, or vectors, are the building blocks of single character of a typeface. Letters here can also be referred to  as glyphs – the specific shape, design or representation of a character. In code we can access the vertex points of a glyph and manipulate and customise a glyph. 

Generative Type

Computation in Design

2020

Code

Session 1

Vertex Points

Vertex points, or vectors, are the building blocks of single character of a typeface. Letters here can also be referred to  as glyphs – the specific shape, design or representation of a character. In code we can access the vertex points of a glyph and manipulate and customise a glyph. 

Generative Type

Computation in Design

2020

Code

Pixels 

In this section we will look at how to read pixel information from a texture, an image. We can use this technique to read the pixel information of a text and then use this information to display the text details using custom shapes or animated.
This technique can be applied to text as well as to the rasterisation of any form of image.

Reference

Demo

Session 2

Generative Type

Computation in Design

2020

Code

Activity

Session 2

In this section we will look at how to read pixel information from a texture, an image. We can use this technique to read the pixel information of a text and then use this information to display the text details using custom shapes or animated.
This technique can be applied to text as well as to the rasterisation of any form of image.

Generative Type

Computation in Design

2020

Code

Activity

Session 2

Reference

Demo

In this section we will look at how to read pixel information from a texture, an image. We can use this technique to read the pixel information of a text and then use this information to display the text details using custom shapes or animated.
This technique can be applied to text as well as to the rasterisation of any form of image.

Generative Type

Computation in Design

2020

Code

Interactivity

Session 3

Reference

Demo

During this session we will look at how to interact with a sketch using mouse, keyboard and simple UI elements like slider and button.

 

Furthermore we will look at another input, the microphone, to capture, analyse and use the real-time data that is captured by this input.

 

After we have gone through the demo sketches, try to apply interactivity based on these demo codes to your own sketches to animate and control generative type.

Generative Type

Computation in Design

2020

Code

Change over Time

frameCount

sin cos tan

noise

random

Session 2

modulo

sequencer

time-based

Generative Type

Computation in Design

2020

Code

Export to World

Pixel

Vector

Video

Obj

iFrame

Type

Cover

Poster

Animation

Interaction

Object

Space

Session 4

2D

3D / WebGL

Buffer

SVG

 

Render

Export

Apply

Some options and an overview to render p5js sketches and export to other formats

Generative Type

Computation in Design

2020

Conclude

Concluding the workshop

Session 5

In small groups we will compile your workshop outcomes and work-in-process snapshots into 

One shared PDF booklet *

One shared Video Showreel **

Let's aim to complete this within the time frame of this workshop session.

1. Collect raw materials (images and video snippets) via Google Drive

2. Decide on a simple concept for both the booklet and the showreel

3. Use hard-cuts and no filters for the  video showreel

4. Use a simple grid for the booklet, eg. from Josef Mueller Brockmann's Grid Systems in Graphic Design

* InDesign

** After Effects, iMovie

Generative Type

Computation in Design

2020

Conclude

Session 5

Use a simple grid for the booklet, eg. from Josef Mueller Brockmann's Grid Systems in Graphic Design

 

Generative Type

Computation in Design

2020

References and Inspiration

Generative Type

Computation in Design

2020

References and Inspiration

Generative Type

Computation in Design

2020

Starting Points

Number

Letter

Word

Sentence

Paragraph

Color

Color scheme

Shape

Sound

Nature

Movement

Environment

Behaviour

Space

Your favourite _____

Session 1

Generative Type

Computation in Design

2020

As a group, how do we present outcomes produced in this workshop? What options do we have and how can we prepare for it and then realise?

 

Discuss and provide a proposal as a group based on your interest in generative type.

How to present what we do?

Session 3

Website

Instagram

Youtube

Vimeo

Booklet

Poster

The usual suspects

The unusual suspects

?

Good to think about presentation early

Generative Type

Computation in Design

2020

1 final sketch

up to 5 Process Sketches

up to 8 selected images of sketch renderings 

up to 3 videos in mp4 format (720p)

How to present what you did?

Prepare for session 5

Session 4

Concluding

Generative Type

Computation in Design

2020

1 final sketch

up to 5 Process Sketches

up to 8 selected images of sketch renderings 

up to 3 videos in mp4 format (720p)

How to present what you did?

Prepare for session 5

Session 4

Concluding

Generative Type

Computation in Design

2020

Session 5

Outcome

Microsite

Generative-Type-L2-2020

By Andreas Schlegel

Generative-Type-L2-2020

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