Design Challenge & Ideation Process

 

Sparkathon Event

Defining Design Challenge

Example

Challenge: Design an IoT for Academe

POV: Students taking classes in a lecture room. Teacher checking attendance and getting feedback from his students about his lecture. Students having questions before, during and after the lecture. Teacher gives related discussion materials for better student learning

Structure:

Challenge: __________________

POV: ______________________________________________________

 

 

Pick a place, pick at least 2 stakeholders, pick a scenario, describe the scenario and their experience.

Structure:

How might we improve collaboration in learning in the classroom?

Challenge: Design an IoT for Academe

POV: Students taking classes in a lecture room. Teacher checking attendance and getting feedback from his students about his lecture. Students having questions before, during and after the lecture. Teacher gives related discussion materials for better student learning

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we improve collaboration in learning in the classroom?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we improve collaboration in learning in the classroom given using only arm-chair and whiteboard as the only way for collaboration?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we improve collaboration between teacher and student or group of students in teaching and learning?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we increase learning efficiency and effectiveness in the classroom?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Define Persona

Describe them. What are their goals? What are their aspirations? Create a background story. What will they be doing in terms of your design challenge.

TJ Monserrat

Teacher. Teaching Web development

He has a laptop and uses cloud services

to create slides and teaching materials.

Likes to use the white board to create

visuals on the fly.

Sofia Rubio

Student. Wants to learn how to do web dev. Takes pictures of slide materials and whiteboard writings. Only knows basic HTML and CSS

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we ______________?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Design Challenge & Ideation Process

By TJ Monserrat

Design Challenge & Ideation Process

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