AIM Code Project

GAMIFICATION

TRAVIS THURSTON, MET

SENIOR INSTRUCTIONAL DESIGNER

Center for Innovative Design and Instruction, USU

@travesty328

travis.thurston@usu.edu

GAMIFICATION

ITLS 5265 - Internet Development

  • Initial Online Course Evaluation
  • Increase Student Engagement/Motivation
  • Improve Overall Student Experience

GAMIFICATION

Relevance can come from the way something is taught; it does not have to come from the content itself.

-John Keller  

ARCS MODEL

Keller (1987)

Attention

Relevance

Confidence

Satisfaction

Keller, J. M. (1987). Development and use of the ARCS model of instructional design. Journal of instructional development, 10(3), 2-10.

Keller, J. M. (1987). The systematic process of motivational design. Performance+ Instruction, 26(9-10), 1-8.

  • Perceptual Arousal
  • Inquiry Arousal
  • Variabilty
  • Goal Orientation
  • Motive Matching
  • Familiarity
  • Learning Requirements
  • Success Opportunities
  • Personal Control
  • Natural Consequences
  • Positive Consequences
  • Equity

Storyline & Course Intro

Levels & Bonus

Quiz Key

Digital Badges

  • Levels
  • Bonus
  • Tool
  • Completion

Access Code

Secret Clues

Course Discussion

AIM Code Project - Gamification

By Travis Thurston

AIM Code Project - Gamification

Gamification of an html & css course in Canvas.

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